Best Omen One Ways For Ascent
Mastering the intricacies of each agent is key to securing victory on the battlefield. One such agent, the shady fighter, shadow taker Omen, possesses a unique set of abilities that, when used correctly, can scatter the players and control the battlefield all to your advantage. Among his abilities is Dark Cover, a smoke that suppresses vision on a selected area allowing you to benefit from it by taking control and advancing into sites.
This guide will delve into the best Smoke One Ways for Omen in Ascent. You'll discover not just the most advantageous spots, but also learn the correct timings, best tactics, and optimal scenarios to use these spots to maximum effect. Whether you're a seasoned Omen player looking to up your game, or a newcomer eager, this comprehensive guide is your ticket to becoming a controller menace in Valorant.
Omen - One Ways
Utilizing one ways over normal smokes can be detrimental and game changing as it shifts around how you and the enemy team will approach any area with that smoke included. Using one ways is a much more efficient options in certain spots as it turns it from a 50/50 situation to a 100 to your advantage. Here we will cover attacking and defensive spots, including retakes and specific scenarios with instructions on how to approach it as an omen player. Here you will find the best mixture that combines all of these aspects together:
What Does It Cover: Being the most common one way to use on Ascent with omen, this one towards A main will isolate anyone coming from A main to A long.
When To Use It: As a defender on A site, this is a must use smoke at all times as it helps you always maintain control of anyone trying to push out of A site. It is the norm of all one ways and smokes.
What Makes It Good: The undisputable fact that makes it always a stand out option is that nobody will be able to cross without being punished if you are watching the one way, and if they do, so many utilities will be sacrificed which is a win situation for you.
What Does It Cover: This one way will take care of A doors and short. It simply is the king of smokes on short as there is no other one way to compensate for this one.
When To Use It: It is viable to use at anytime, whether you are pushing site, renewing smoke for post plant or even doing it to punish enemies crossing.
What Makes It Good: It is very uncommon to see in ranked which makes enemies fall into it a lot of the time, and even when they don’t it makes enemies unable to cross around that smoke until it completely fades away.
What Does It Cover: This post plant smoke will cover the default planting spot on Generator. It is to create a one way that you can use to assist all post plant situations you play.
When To Use It: As mentioned previously, it is best used in a post plant scenario where you have planted the spike and would want to play safely which this smoke will ensure to increases your chances of winning the round by a lot more.
What Makes It Good: The fact that enemies will not be able to see you while they are defusing the spike but you will be able to see them completely gives away no reason to not use it in your next ranked match.
What Does It Cover: This smoke one way will directly hit into A heaven, deeply so making it more to cover up for anyone coming up of that area. It will leave a little gap to anyone coming from short though.
When To Use It: Best used if you think taking control of A heaven is viable, as you can isolate those angles having deep control and this epic one way.
What Makes It Good: Enemies will not be able to play around your smoke here as it gives you complete advantage and manipulates them to play the round your way.
What Does It Cover: This smoke will directly hit the right side of B main, giving you a unique one way to play off from either stairs, CT or market.
When To Use It: Best used when you are casually defending B site as there are no more superior smoke to this one.
What Makes It Good: Enemies aren’t usually used to one ways on B site, which will make you stand out as an omen player and win more fights defending your site.
What Does It Cover: This smoke covers Market, mid from B site.
When To Use It: Best used after the doors break to keep control of this area as a post plant mechanism.
What Makes It Good: It will give you complete advantage disallowing enemies from crossing as you can fully identify them before they even see you.
What Does It Cover: This smoke one way will cover stairs on B site.
When To Use It: Best used as a post plant scenario from B site, where you stop enemies from coming through stairs to retake the site.
What Makes It Good: The fact that this will weaken any retaking enemy line gives it its own charm in every way.
Pro Tips
- It is entirely up to preference, but pressing “R” will shift the view in your smoke ability to be in the real map, making it easier to identify and tell where your smokes are getting placed. You can always switch between these two options for what suits you best.
- Using one ways means you are looking to turn that smoke from a cover to a possible fight. Only that you will have every advantage in that fight, meaning if you ever use a one way you should definitely watch over it and take control of that space unlike regular smokes that you use to deny enemies.
- There is a green arrow when you are using your smoke that refers to where your ability is going to be casted, following the instructions and that arrow you will be even able to create any smoke as long as you can identify where it is going to be placed.
- Remember that each one way has an advantageous and disadvantage side, meaning if you are to place a one way as an attacker, this means if you ever end up repositioning to the spot you smoked you will be the one at a disadvantage, always make sure you are on the right side doing the right play.
- By placing your smokes higher it will take more time for it to float down and reach the supposed area, this allows you to create some creative and unique plays if you wish to do so.