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VALORANT PATCH NOTES 8.03

VALORANT PATCH NOTES 8.03
Written by: Candiey
-
21/02/2024

AGENT UPDATES

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BREACH

  • We’ve updated Breach’s voice lines and added interaction lines with Deadlock, Gekko, and Harbor.

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CHAMBER

Continuing with our recent focus of sharpening the strengths and weaknesses of the Sentinel role, this update aims to push Chamber’s ability to hold territory with his unique arsenal of weapons. The changes should provide you with more access to the Headhunter (Q) as a save or sidearm without draining your econ, and increase the clear strength of Chamber’s ultimate compared to the Operator.

  • Headhunter (Q)
    • Price decreased 150 >>> 100
  • Tour De Force (X)
    • Firing rate increased 0.7 >>> 0.9

 

ESPORTS FEATURE UPDATES

Teams Tab

  • You can purchase bundles and support your favorite team from within Esports Hub.
  • You can preview each Team Capsule Bundle on their respective team page.

 

PERFORMANCE UPDATES

  • Streamlined the time from launch to the main menu appearing by removing stalls from that flow. This landed in Patch 8.02.

 

STORE UPDATES

Esports Store

  • The Esports Store is live!
    • Support your favorite team with the VCT Team Capsules, accessible through a new Esports Store tab.
    • Teams will earn 50% of profits from their respective Capsules.
    • Each capsule contains a Classic, Gun Buddy, Player Card, and Spray.

 

BUG FIXES

Agent

  • Fixed an issue where Agents would look like they were still nearsighted in 3rd person for a short period of time if they destroyed Reyna’s Leer (C) right after it became shootable.

Competitive

  • Fixed an issue where in the end-of-game summary, kills per round was incorrectly rounding up.

 

Gameplay Systems

  • Fixed an issue in the scoreboard tab with Ultimate Charges being covered by very long usernames.

 

Maps

  • Sunset
    • Adjusted fence in A Elbow to fix an issue when shooting through the top section.
    • Fixed a bug where you could jump to the top of the phone booth in A Lobby.
    • Fixed a bug that allowed Attackers to break Cypher’s Trapwires (C) in B Main from Mid.

 

Premier

  • Fixed an issue in some regions where the Zone displayed in Standings did not match the one selected.
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