Best Gekko Molly Lineups On Fracture
As any seasoned Valorant player will attest, the tactical depth and versatility offered by the game's various agents can dramatically shift the tide of any match. Among these agents, Gekko, with his unique Molly ability, has emerged as a favorite for many. His dynamic playstyle, combined with the right lineups, can effectively dominate the game's strategic landscape. But, the million-credit question is - what are the best Gekko Molly lineups on Fracture to maximize your success rate?
In this comprehensive guide, we delve into the most effective and game-changing Gekko Molly lineups that the professional scene has seen in 2023. From the utility-centric to those designed purely for damage, these lineups promise to give you the edge, whether you're grinding the ladder or duking it out in high-stakes tournaments.
We will dissect each lineup in terms of its positioning, utility, timing, and its compatibility with other agents' abilities. Additionally, we will provide you with pro tips on how to best utilize Gekko's Molly and the agent in varying in-game situations and map locations, so you can outmaneuver your opponents every step of the way.
Gekko Molly Lineups
Gekko’s Molly is unique as opposed to other abilities of a similar kind in the game. It is not for instant damage, but more for area control. Anyone staying in the molly will instantly die rewarding you with the kill. However, it doesn’t deal damage to anyone staying in it until a certain period of time passes. What you get in return is the amount of space it covers, making it perfect for timed lineups and here you will find our best collected ones yet:
A Default
What Does It Cover: Covering the default planting spot (safe) on A site, this molly will land and creates complexity for anyone trying to go through the process of simply clearing site or even getting around to defuse the spike.
When To Use It: It is best used in a post plant scenario, as you throw this in a timed manner and according to your teammate’s positions and gamestyle, it is very easy to guarantee yourself a round.
What Makes It Special: The best part about this lineup is that you can perform it from sands. Which gives you room for unique plays as enemies will not know where to expect you.
To do it, simply come over to this corner on A Sands and aim your ability mouse clicks HUD just as shown in the picture. Then, go ahead and throw your molly.
A Default 2
What Does It Cover: Coming over to the second planting spot on A, which is the one specific to planting it for A main, this molly lineup will have you covered.
When To Use It: Best used when ever you are playing a post plant scenario from A main, as staying on site can be very difficult sometimes.
What Makes It Special: The best con when it comes to performing this lineup is how fast you will be able to do it which makes securing rounds more consistent and reliable.
To do it, simple come behind that box, and take a few steps back (to avoid any wall bangs) and then aim at this spot. Right after, throw your molly and it will go straight to the spike plant.
B Default
What Does It Cover: This lineup on B site will land perfectly on the default B main planting spot. Due to the molly’s size, it will also cover the entire pathway around it, which gives you more advantages.
When To Use It: Best used in a post plant scenario or even to clear this corner if you are planning to execute B site, on attack.
What Makes It Special: Performing this lineup comes from a safe spot, giving you space and room to play your own style and control the round.
To do it, come over to this corner right by the metal box, and aim at the edge of that leaf. As you do that, throw your molly.
B Default 2
What Does It Cover: This second lineup on B site, will land on the default planting spot towards site which is safer and more commonly used.
When To Use It: Best used in post plant scenarios when the enemy team’s retake is strong and does not allow for full control.
What Makes It Special: You can perform this lineup from B main very easily and quickly and then ramp up to catch the enemies off guard on site, making it a great play.
To do it, you will need to stand in front of the metal box this time and aim your crosshair right at that spot. Then, send your molly in.
Pro Tips
- Keep in mind that Gekko’s Molly works quite differently. It has a cooldown before it explodes killing anyone standing inside its radius, but it will not deal any damage until that timer has run out.
- Players can still dodge the molly by running out of it. This is because the molly’s damage comes fast but not in one instant making it possible for some to jump out of it at the right moment. That will still deal some damage though.
- Since your Molly takes time to activate, this could allow enemies to defuse the spike up to the half depending on the timing and usage of it. Keep that in mind going in any match and using your lineups.
- Always remember to ask for accompanying utility from your teammates as it can be a tremendous help for your own set of plays with Gekko. Especially in post-plant scenarios.
- Gekko’s Molly is the only piece of utility that you will be able to pick back up after using. So be precise and ensure that you only use it when you can capitalize on it.
- In case you use your Molly to clear an angle, do not look away from it just as you throw your ability. You will have to hold the corner for a bit more to ensure that nobody is there as if you catch enemies they will come out swinging and you want to be ready for that.
- Aside from teammate utility, you can always use Dizzy (Flash Ability) in pair with your Molly lineup. While enemies might stick to the defuse even if the molly hits them, they will definitely get off when fully flashed as they will be scared of you peeking or pushing toward them. In addition, it reveals their position which tells you if they are defusing or not.