Best Omen One Ways For Fracture
Mastering the intricacies of each agent is key to securing victory on the battlefield. One such agent, the shady fighter, shadow taker Omen, possesses a unique set of abilities that, when used correctly, can scatter the players and control the battlefield all to your advantage. Among his abilities is Dark Cover, a smoke that suppresses vision on a selected area allowing you to benefit from it by taking control and advancing into sites. This guide will delve into the best Smoke One Ways for Omen in Fracture. You'll discover not just the most advantageous spots, but also learn the correct timings, best tactics, and optimal scenarios to use these spots to maximum effect. Whether you're a seasoned Omen player looking to up your game, or a newcomer eager, this comprehensive guide is your ticket to becoming a controller menace in Valorant.
Omen - One Ways
Utilizing one ways over normal smokes can be detrimental and game-changing as it shifts around how you and the enemy team will approach any area with that smoke included. Using one ways is a much more efficient options in certain spots as it turns it from a 50/50 situation to a 100 to your advantage. Here we will cover attacking and defensive spots, including retakes and specific scenarios with instructions on how to approach it as an omen player. Here you will find the best mixture that combines all of these aspects together:
What Does It Cover: Over to A site, this one way right at the entrance of A Main to site will cover any of your needs to stop executes in that area. While it places on the entrance, it is practically a cover for the entirety of A main all the way back.
When To Use It: It is best to use this one way any time you defend A site. Most optimally, you would be playing from bottom site as that position allows you to fight off any enemies and punish them if they try to cross your one way in any way.
What Makes It Good: Most of the time, duelists will not explode through this one way and will have to respect the space you are demanding as a defender, giving you absolute advantage and raising the reasons for you to use this one way.
What Does It Cover: Over to A Dish, this unique one way will isolate anyone coming up from Dish or satellite towards the drop area. While it might not look exactly like a one way, it still provides you an advantageous position as you see any enemies crossing before they get to see you.
When To Use It: Best used as a defending smoke towards dish. While you are a defender, this is purely for more aggressive situations as you take more control of the area and take fights punishing anyone trying to push through your smoke.
What Makes It Good: The fact that this smoke is uncommon will make it very hard for enemies to deal with at first, giving you the advantage of it being a one way and being a surprising one at the same time.
What Does It Cover: Ever heard of a one way, that goes a two way? Probably not. But now, you will witness one as this spot covers the top of generator and that area while retaining being a one way towards Canteen, which both are spots enemies might try to utilize during retakes.
When To Use It: Works most efficiently as a post plant scenario, this one way will make it more of a struggle to anyone trying to retake your site again, if ever.
What Makes It Good: The fact that this one way comes through both of Generator and Canteen makes it a really good piece of utility and more undeniable to being used in your next ranked match.
What Does It Cover: Similarly, this one way will give more space to the retakers as it covers the Green Dice / Generator area on site. Anyone coming from that lane or direction will be in the disadvantage that this one way creates.
When To Use It: Best used in post plant scenarios as mentioned previously, but uniquely, this will make enemies get even more complicated as they will be easily punishable from multiple angles if they push through it.
What Makes It Good: It is very easy to punish enemies with this one way making it perfect to use anytime you are on B site and the spike is planted.
What Does It Cover: A slight tone to the very first B lineup will create a one way solely for Generator peek, instead of the top of it. Which can be used as Blocking canteen and top generator is purely situational at times.
When To Use It: Best used in post plant scenarios.
What Makes It Good: The fact that you can easily punish any enemy or hold them off to take time and space which can essentially win you rounds makes it a perfect one way.
Pro Tips
- It is entirely up to preference, but pressing “R” will shift the view in your smoke ability to be in the real map, making it easier to identify and tell where your smokes are getting placed. You can always switch between these two options for what suits you best.
- Using one ways means you are looking to turn that smoke from a cover to a possible fight. Only that you will have every advantage in that fight, meaning if you ever use a one way you should definitely watch over it and take control of that space unlike regular smokes that you use to deny enemies.
- There is a green arrow when you are using your smoke that refers to where your ability is going to be casted, following the instructions and that arrow you will be even able to create any smoke as long as you can identify where it is going to be placed.
- Remember that each one way has an advantageous and disadvantage side, meaning if you are to place a one way as an attacker, this means if you ever end up repositioning to the spot you smoked you will be the one at a disadvantage, always make sure you are on the right side doing the right play.
- By placing your smokes higher it will take more time for it to float down and reach the supposed area, this allows you to create some creative and unique plays if you wish to do so.