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VALORANT Patch Notes 4.03 - Full List

VALORANT Patch Notes 4.03 - Full List
Image Credit: Valorant
Written by: ar1essss

Riot Games released the info about patch 4.03 in VALORANT, which will come to the game this week.





  • Brimstone's ultimate now properly blocks gameplay visibility while active
  • You'll no longer see enemies on the minimap through the ultimate.
  • Abilities that require line of sight (flashes, Sova recon pulses) will no longer apply through the ultimate



Modes Updates




  • Removed and in some cases relocated “dangerous” spawn locations
  • Improved spawn logic and spawn placement to increase the likelihood that you will be facing each other players in an encounter
  • Spawning logic will now favor respawn locations farther away from where you are defeated
  • Fixed an issue where the Warm-Up Phase was not using spawn logic properly
  • Respawn Time Reduced: 3s >>> 1.5s



Performance Updates


  • Global Invalidation provides up to 15% improvement to baseline performance for CPU-bound players
  • CPU-bound players are generally mid-to-high spec machines.
  • These numbers are based on data gathered from PBE over two weekends (Jan. 22–23, and Feb. 5–6).
  • Although we expect a large portion of the player base to benefit from these gains, your machine’s performance may vary.



Cosmetic Updates


  • Updates to the color of the tile used to display sprays in your Collections
  • Some sprays were too close to the color of the original tile and were hard to see properly before actually using them in-game.



Game Systems Updates


  • Added option to return to strongest weapon
  • You can now return to the strongest weapon when pressing the “Equip Last Used Item” key or when auto-equipping a weapon.
  • To toggle ON, go to Settings >> Controls >> Equipment under “Prioritize Strongest Weapon.”
  • This was released in 4.02, but did not make it into the patch notes. My bad!



Esports features


  • Projectile follow is now fixed for observer followers
  • Added observer settings toggle to turn Agent portrait on/off







  • Fixed a bug where Chamber’s Headhunter and Tour de Force could float away
  • Fixed an exploit where, using specific line-ups, it was possible to see inside Viper’s ultimate without being affected by the nearsighted debuff
  • Fixed a bug where Viper’s ultimate would sometimes fail to expand through doorways




  • Fixed a bug where pressing enter in pre-game wouldn’t focus chat
  • Fixed a bug where right-clicking a player portrait would not bring up a context menu


With other additions, which will come to the game with patch 4.03, you can find it on the official website of the game.

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