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VALORANT Patch Notes 4.08 - Full List

VALORANT Patch Notes 4.08 - Full List
Image Credit: Riot Games
Written by: ar1essss
-
27/04/2022

Riot Games released the info about patch 4.08 in VALORANT, which will come today.

 

 

 

Agent Updates

 

Fade goes live. 

 

Neon

 

V_AGENTS_587x900_Neon

 

General

 

  • Battery energy received upon killing an enemy increased 25%>>>100%

 

High Gear

 

  • Slide cannot be cast during equip delay
  • Velocity restriction removed
  • Neon can now slide sideways and forward, and only requires that she is moving
  • Energy drain increased 6.7/s>>>10/s

 

Fast Line

 

  • Wall damage removed

 

Jett

 

jett banner

 

Tailwind

 

  • On pressing the ability key, after a short delay Jett activates a 12 second window where she is empowered to immediately dash on next button press.
  • Her Tailwind charge is lost whether she Dash’s or the window expire, but can still be regained with two kills.

 

Sova

 

sova banner

 

Owl Drone

 

  • Duration reduced 10s >>> 7s
  • Health reduced 125 >>> 100
  • Dart Reveal Number of reveal pings reduced 3 >>> 2
  • Initial delay before first ping reveals increased 1.2s >>> 1.6s*
  • *Delay between the first and second ping remains 1.2s

 

  • Quality of Life
  • Changed crosshair color to green to better stand out against the white HUD
  • Removed delay on [Target Hit] confirmation text
    [Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone.
  • [Target Hit] confirmation text now remains on screen for 2s, previously 1s
  • Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable
  • Fixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent.

 

Shock Dart

 

  • Max Damage decreased 90 >>> 75
  • Radial damage has been scaled in accordance with new max damage.

 

Agent Ability Ammo

 

Jett’s Bladestorm, Raze’s Showstopper, and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped.

 

 

Competitive Updates

 

5-stack Queues

 

  • Reduced Rank Rating gain/loss penalty for different 5-stack configurations
  • If EVERYONE in your party is Iron–Diamond 2:
     No RR penalty if within normal grouping
     25% RR penalty for all players if any player falls outside of normal grouping
  • If ANYONE in your party is Diamond 3–Immortal 3 (but no one in your party is Radiant)
     25% RR penalty for all players
  • If ANYONE in your party is Radiant
     75% RR penalty for all players
  • Tuned matchmaking to reduce wait time for 5-stacks

 

 

Bugs

 

Agents

 

  • Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting her Bladestorm daggers
  • Fixed a bug where Yoru could teleport out of bounds when using Gatecrash
  • Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of his ultimate

 

 

Performance

 

  • Fixed a bug in the Shooting Range where bots would respawn unarmed
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