VALORANT Patch Notes 4.08 - Full List

Image Credit: Riot Games
Written by: ar1essss
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27/04/2022
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Riot Games released the info about patch 4.08 in VALORANT, which will come today.
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Agent Updates
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Fade goes live.Â
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Neon
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General
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- Battery energy received upon killing an enemy increased 25%>>>100%
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High Gear
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- Slide cannot be cast during equip delay
- Velocity restriction removed
- Neon can now slide sideways and forward, and only requires that she is moving
- Energy drain increased 6.7/s>>>10/s
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Fast Line
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- Wall damage removed
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Jett
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Tailwind
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- On pressing the ability key, after a short delay Jett activates a 12 second window where she is empowered to immediately dash on next button press.
- Her Tailwind charge is lost whether she Dash’s or the window expire, but can still be regained with two kills.
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Sova
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Owl Drone
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- Duration reduced 10s >>> 7s
- Health reduced 125 >>> 100
- Dart Reveal Number of reveal pings reduced 3 >>> 2
- Initial delay before first ping reveals increased 1.2s >>> 1.6s*
- *Delay between the first and second ping remains 1.2s
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- Quality of Life
- Changed crosshair color to green to better stand out against the white HUD
- Removed delay on [Target Hit] confirmation text
[Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone. - [Target Hit] confirmation text now remains on screen for 2s, previously 1s
- Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable
- Fixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent.
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Shock Dart
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- Max Damage decreased 90 >>> 75
- Radial damage has been scaled in accordance with new max damage.
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Agent Ability Ammo
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Jett’s Bladestorm, Raze’s Showstopper, and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped.
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Competitive Updates
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5-stack Queues
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- Reduced Rank Rating gain/loss penalty for different 5-stack configurations
- If EVERYONE in your party is Iron–Diamond 2:
 No RR penalty if within normal grouping
 25% RR penalty for all players if any player falls outside of normal grouping - If ANYONE in your party is Diamond 3–Immortal 3 (but no one in your party is Radiant)
 25% RR penalty for all players - If ANYONE in your party is Radiant
 75% RR penalty for all players - Tuned matchmaking to reduce wait time for 5-stacks
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Bugs
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Agents
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- Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting her Bladestorm daggers
- Fixed a bug where Yoru could teleport out of bounds when using Gatecrash
- Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of his ultimate
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Performance
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- Fixed a bug in the Shooting Range where bots would respawn unarmed