Best Breach Flashes And Stuns For Pearl
As a high-impact initiator, Breach, with his suite of seismic abilities, can single-handedly turn the tide of any round. However, the true potential of this earth-shattering agent lies not just in understanding his abilities but in applying them in the most strategic and devastating ways possible. In this article, we'll delve into how to maximize the effectiveness of Breach's stuns and flashes on the map Pearl, exploring various strategies, best practices, and situational tips to help you overwhelm the enemy, disrupt their tactics, and secure victory for your team.
Breach Stuns
The fault line ability which is otherwise known as “Stun” is one of the most overpowered pieces of utility that you can use to shift the outcome of any round. Using it at the right time and place makes an unimaginable difference as to how the games will be played. In this section, we will demonstrate the best stuns you can use for both attacking and defensive halves:
What Does It Cover: This stun on A will cover anyone playing towards default, close right corner, back site, and even a large portion of flowers / CT.
When To Use It: Best used when you are executing A site as a group, as this stun operates into stunning the common spots enemy sentinels or site holders would play in making it the perfect fit to use before a burst into site.
What Makes It Good: While breach isn’t often played on pearl, this stun will utilize his power because it hits 3 different spots allowing your duelists to fluidly enter site without too much worry.
To do it, simply come over to this corner on A main and aim your stun just as in the picture.
What Does It Cover: Over as a defender, this stun will cover the entirety of A stairway to site. That includes anyone deeper on site, or on the corner of A main.
When To Use It: Best used if you are defending A site while playing from the dugout spot as it will help you stop or deny any execute coming to your site. Timing matters so make sure to use your stun as soon as the enemy starts throwing utility to enter.
What Makes It Good: The fact that it is an undodgeable piece of utility, making it guaranteed that you deny anyone playing an execute from A main.
Simply aim your stun towards A main and use it accordingly.
What Does It Cover: This stun on B site will drive your enemies to insanity as it hits a portion of B link, the left side of site, back screens and left side of B halls.
When To Use It: When your teammates are up on B long and they are about to burst into site, that will be the best timing to use it as it eases the process of entering and clearing site.
What Makes It Good: This stun is both unexpected and incredible because of the fact that it will hit most players on B site at the time of your execution.
To do it, simply aim your stun down on B just as so. Make sure to fully charge it before utilizing it.
What Does It Cover: This stun will effectively block anyone coming out from B lobby as it covers the entire walkway out to B Long.
When To Use It: Best used as an aggression on the defensive side. If you are planning to push B long whether it is on an eco or a normal round playout, this will be the perfect stun to use.
What Makes It Good: The area around where the stun is pretty narrow making this a solid option as it leaves enemies unable to dodge your utility.
To do it, simply come over to this corner and aim your stun exactly as in the picture.
Breach Flashes
Breach’s flashpoint is what made him a popular agent, as we all remember the days we could not help but see the sun and get picked as this agent dominated with his abilities. Here you will find the best spots where you can use breach flashes to hopefully maximize the chances that everyone on that sight is blind. This will be for both attacking and defensive halves:
What Does It Cover: This flash will blind anyone playing back site, Secret, and Flowers / CT on A site. The only exception is anyone who’s further back in those areas or in dugout.
When To Use It: Best used when you are fast executing A site as this flash will help your duelists effectively dash into back site and score some free kills.
What Makes It Good: The fact that it covers the most dangerous areas when taking on A site which are the half where enemies play.
Simply aim your flash through the box on site like so, make sure to do that in the middle and not on the left corner so that it doesn’t take more time going through it.
What Does It Cover: This flash on B site will blind anyone playing on site, peeking out of halls, or even out of Heaven.
When To Use It: This goes along as one of the most common flashes to use during any B site planned pushes.
What Makes It Good: Using this flash will definitely place pressure and overwhelm the enemies as it blinds a large portion of site, making it a definite option when hitting B.
To do it simply aim at this spot so your flash can go through the house on B site.
What Does It Cover: As a defender; this flash will completely blind anyone coming up from B long. The only exception is anyone behind B Pillar.
When To Use It: As enemies progress up to B long, it will be a good time to use your flash and peek off it to earn some free kills.
What Makes It Good: The fact that this flash completely blinds anyone coming up which puts the enemy in a pretty disadvantageous position.
All you have to do is to aim your flash through this screens box and you’ll be good to peek. Timing is key.
Pro Tips
- Breach flashes have a projectile speed set to it, so for example if you are to flash through a long distance that will make your flash take more time before it arrives to the wall and goes through it, making it easier for the enemy to dodge. So always account for the distance before flashing.
- To get the full benefit from playing breach, make sure to combine his utility to clear out different angles as stuns and flashes isolate areas while you can use Aftershocks to also hit enemies that might be tucked in sneaky corners.
- Don’t forget to fully charge your stun as it affects to what distance it extends to, of course if you don’t need it to go far you can instantly do it for the purpose of doing it quicker.
- Always use your minimap as a reference to where your stun or set ability is going as it’s the only indicator when there are obstacles such as walls and so on.