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Best Neon Stun Lineups On Lotus

Best Neon Stun Lineups On Lotus
Written by: Weeii
-
10/10/2023

Neon, one of Valorant's agile agents, has a unique set of abilities that can both dazzle and disrupt her opponents. And when we chat about "stun lineups", we're really talking about those precise spots on the map where Neon (or any agent, really) can deploy abilities to catch enemies off-guard. It's kind of like knowing the perfect angle to bounce a ball so it lands just where you want it. Sounds cool, right?

 

Imagine this: You're in a tight spot, the enemy team is pushing, and you need an edge to tip the balance in your favor. That's where knowing these stun lineups can make all the difference. By mastering these, you'll be turning the tide of battles, surprising enemies, and maybe even getting a few "Neon, you’re cringe" messages in the process. So let’s dive into the best Neon lineups on the map Lotus:

 



Neon Stun Lineups

 

Neon stuns are often underrated, could you imagine a pocket breach stun on-the-go? Well, if you master the usage of this utility (timing, spots, etc) you’ll be able to drive enemies insane. This includes attacking, defensive, and even retake lineups as each scenario has its own set of plays. We will give provide you for every detail necessary when speaking about each lineup provided on our list: 

 

 

A Site Attack


neon_lotus_a_real_vNeVkkV
What Does It Cover: This stun on A site will directly hit anyone standing mid site and towards back site peek. You could easily do it by simply aiming at the same spot as shown in the picture.

When To Use It: Best used mid fast execute to A site as this will help you easily clear anyone standing in that spot.

What Makes It Special: This stun is especially useful because it allows you a direct entry into back site worry-free of anyone playing in that position.

 

 

A Site Retake


neon_lotus_a_real_2_upgpd54
What Does It Cover: Secondly, this A stun will help you easily hit anyone playing in a post-plant position. All you have to do it come to the corner as such in Heaven and aim your stun as shown, and it will hit default and mid site.

When To Use It: Best used in retake scenarios as this stun will allow you to speed up your pace during retakes.

What Makes It Special: This stun is very useful when it comes to retakes because it allows you to play fast and that saves you time to defuse the spike. 

 

 

B Site Close

 neon_lotus_b_real_WVeHhUq

 

What Does It Cover: This stun is quite simple, it will hit anyone standing close to B main and directly bounce to anyone on upper B site. To do it, just aim your crosshair at this spot on the wall as shown.

When To Use It: Best used in fast B site executes as this will lessen the angles enemies can peek you from and make it easier to rush site.

What Makes It Special: This insanely effective stun will be a two birds one stone as it blocks aggression from defenders and also allows you to extend to site. 

 

 

C Site


neon_lotus_c_real_CH9b2I3
What Does It Cover: This stun on A site is especially useful if you know C site is usually held by a Sentinel as their common spot will be towards back site. By throwing it just like so, you ensure to land it there.

When To Use It: This is especially useful when you want to execute site on a quick paced rush, or possibly to pair it up with a teammate’s nade or such.

What Makes It Special: This is a special stun because it allows you to lessen the angles you need to care about when pushing C site. 

 

 

C Site Retake


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What Does It Cover: Similarly on C site, this is a retake stun that will help you hit enemies right under their feet while they maintain post plant positions.

When To Use It: Best used in retakes, to do it you just have to come from CT and aim your crosshair right next to the wall as shown.

What Makes It Special: This stun allows you a straight pathway to site, making it quite easy to retake, and even if you die you already give your team tons of space to work with.



Pro Tips

 

  • When playing Neon, it is clear that you need to become a master of movement. One cool mechanic is how you could use your stuns and abilities while in the movement mode of Neon. Keep that in mind and practice it to be able to comfortably create opportunities on the go for yourself.

  • Neon walls normally don’t go through objects. However, if you aim higher than an object or obstacle, it will go through it when thrown. This is a cool mechanic that could create slight “lineups” for neon walls, try it next!

  • When you have your slide and ultimate available, you can perform a cool double slide trick as by activating the ultimate you automatically recharge your slide giving you a free additional one. This is how pros do a double-slide stunt.

  • Remember that your stun has a short activation time, meaning enemies might try to peek you as soon as you throw it to catch you off guard. Mastering the timing of it will help you become a well-rounded neon player.

  • You can perform a neon backslide by jumping and pressing the “S” key the moment you drop down. Or by simply letting go of “W” and pressing “S” at the same time. That is while initiating the stun of course.

  • With neon you practically have 4 stuns as each one will bounce to stun (2) spots. However, you could always use it to double up on one spot, it is not necessary to have a lineup for each spot on the map to play the agent.

  • When you place a wall to enter site, don’t walk in it in a straight line as opponents might enter to kill you and if you’re not a moving target you will be very easy to shoot.

  • Try your best to avoid sliding close to an opponent as the closer you are the easier you become to be killed. If you’re a bit far, they will have to aim/track you before being able to shoot you down.

  • Your ultimate has a headshot damage multiplier, even though sometimes it is better to aim at the body, if you’re close enough/able to try to aim your ultimate on head level to kill enemies faster.

 

  • The range affects your ultimate’s damage, therefore try your best to avoid long-distance fights with it.




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