Yoru Valorant Guide

Yoru Valorant Guide
Image Credit: Riot Games Valorant
Written by: carrico14
-
18/01/2022

An in-depth Yoru Valorant guide that will explain everything you need to know about the Agent and the best way to play with it. From his strengths to weaknesses you will find everything you need to know about Yoru.

 

 

Yoru Role

 

Yoru is one of the six Duelists in the game. He was added to the game on the 12th of January 2021.

 

As a duelist, he is a self-sufficient fragger and is responsible for taking duels and finding the opening pick. Opening the bombsite for his team.

 

 

Yoru possesses a flash ability that helps him to take control of an area of the map. It also helps him to take easier duels.

 

With soo many duelists in the game, let's see how Yoru stacks up to the rest of them.

 

So let's take a deep dive into Yoru's abilities. 

 

 

An in-depth look at Yoru's abilities

 

Yoru is not considered one of the strongest duelists right now. Compared to other duelists his kit is not that strong. Agents like Jett, Raze, or Reyna have a much higher pick rate than Yoru.

 

 

His flash is okay and you can find a lot of value in it. He is not an easy Agent to learn but he isn't also super difficult. You will have to learn the best ways to find success with some of his abilities since they are not that strong compared to the other duelists.  

 

 

Fakeout

 

  • Cost: 100 Credits
  • Charges: 2
  • Cooldown: 2 seconds
  • Function: An echo that mimics footsteps
  • Default Command Key: C

 

Fakeout allows Yoru to equip an echo that when fired mimics the footsteps. He can also place the echo in a spot by using the ALT+fire buttons.

 

 

When Yoru activates it the echo goes forward, walking on a straight line, and it ends once the time is up or it collides with a vertical terrain/object. 

 

This ability is one of the most useless in the game. It's very hard for you to find value with it. Yes, you can try to activate it to mislead your opponents. However, in most cases, it will not bring you or your team any type of advantage. 

 

It's Yoru worse ability without a doubt. 

 

 

Blindside

 

  • Cost: 250 Credits
  • Charges:
  • Duration: 1.5 seconds
  • Function: Equips a fragment that when thrown against a surface will explode flashing the enemies
  • Default Command Key: Q

 

Blindside is Yoru flash. He equips a fragment when cast Yoru will throw the fragment forward. This fragment will bounce off any surface, and then explode flashing the enemies or allies in that spot.

 

This is Yoru's best ability. It makes it easier for him to enter the bombsite and to take 1v1. He can flash his opponents in order to take an easier duel. Yoru can also use BlindSide before entering a choke point, it will flash whoever is there making it easier for him to clear it. 

 

 

However, if you compare it to the flashes of Agents like Reyna, Phoenix, Breach, Skye, his flash is not that good. It has to bounce off a surface in order to explode. Otherwise, it will just fade away. 

     

The duration of the flash Is lower than most flashes. BlindSide, flashes you for 1.5 seconds which is still a really good duration for a flash. 

 

 

Gatecrash

 

  • Cost: Free
  • Charges: 1
  • Duration: 30 seconds
  • Cooldown: 40 seconds
  • Health: 100
  • Function: Equip a rift tether, fire to send the tether moving forward, you can then teleport to the tether by reactivating the ability.
  • Default Command Key: E

 

Gatecrash allows Yoru to fire a rift theater which will move forward, it will stop when it can no longer travel at full speed. Yoru can also place a stationary rift tether.

 

When the ability is recast Yoru will teleport to the location the rift theater is in. The enemies will be able to see and hear the tether if they are really close to it. Enemies can also destroy it.

 

 

Yoru will give an audio cue when he arrives at the place he teleported to. It's a larger sound than normal footsteps and it will alert the enemies for his presence in that part of the map. 

 

It's hard to find value in this ability. You cant place the teleport exactly where you want because of the terrain since he bounces off the surfaces.

 

When you arrive at your destination you give up a sound cue. The animation between finishing the teleport, and you being able to switch to your weapon is also pretty long. 

 

 

Dimensional Drift

 

  • Cost: 6 Ultimate Points
  • Duration: 8.75 seconds
  • Function: Enters a new dimension, becomes intangible but gets reduced vision range. While Dimensional Drift is on he can't equip any weapons, or use his abilities apart from Gatecrash if he already has a tether placed.
  • Default Command Key:

 

Yoru ultimate is somewhat similar to Phoenix ultimate. While on his ultimate Yoru becomes invulnerable, enemies will only be able to spot him if he is really close to them.

 

He cants use weapons or abilities apart from GateCrash. When Dimensional Drift ends Yoru returns to the normal world. Becoming visible again and giving off an audio cue.

 

 

You can use his ultimate to try and infiltrate behind enemy lines. It's also useful to take information, see how many people are defending that bombsite and from where. 

 

However, it isn't a game-changer ultimate. Enemies will be able to hear when you come out of your ultimate. This lets them know in which are of the map you are.

 

 

How you should Play with Yoru

 

When playing Yoru you want to take duels, find entering frags, and help open the bombsite for your team. You should use BlindSide when entering a bombsite or a part of the map you don't have control over.

 

Fakeout is a pretty useless ability but you can still use it to mislead the enemies. Faking a execute on a site with your footsteps.

 

 

GateCrash is a great way for you to quickly relocate. You can find a pick on one side of the map and rotate with your teleport. It can also be used to gain control of an advance are in the early stages of the round.

 

His ultimate is god to get information or try a hero play, going behind enemy lines and creating chaos.

 

 

Yoru's weakness 

 

The main weakness Yoru has is that the other Duelists Agents are more complete than him. His ability kit is the worst out of all the Duelists.

 

Fakeout is one of the worse abilities in the game it basically gives you nothing. Your flash is okay but is not better than most of the flashes in the game. Dimensional Drift is not a game-changer ultimate.

 

 

If you compare Yoru to the most picked Duelist, Jett, Raze, Reyna all of them have a better kit than him. They bring more value to the team, especially in the competitive scene. 

 

Yoru just like Omen suffers from his pears being much better than him. Even with the recent buff he got the Agent is still the worst Duelist in the game.

 

So my advice is that you learn a better Duelist agent since it will be more useful for you. 

 

I hope this guide helped you understand how you should utilize Yoru to the best of your abilities. His strengths, weaknesses, what makes him the worst Duelist in the whole game, and how to try to find success with him. 

 

 

All images rights belong to Riot Games Valorant, BRGeeks, Hotspawn, Sportskeeda, GameRiv.

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