Best Gekko Molly Lineups On Haven
As any seasoned Valorant player will attest, the tactical depth and versatility offered by the game's various agents can dramatically shift the tide of any match. Among these agents, Gekko, with his unique Molly ability, has emerged as a favorite for many. His dynamic playstyle, combined with the right lineups, can effectively dominate the game's strategic landscape. But, the million-credit question is - what are the best Gekko Molly lineups on Haven to maximize your success rate?
In this comprehensive guide, we delve into the most effective and game-changing Gekko Molly lineups that the professional scene has seen in 2023. From the utility-centric to those designed purely for damage, these lineups promise to give you the edge, whether you're grinding the ladder or duking it out in high-stakes tournaments.
We will dissect each lineup in terms of its positioning, utility, timing, and its compatibility with other agents' abilities. Additionally, we will provide you with pro tips on how to best utilize Gekko's Molly and the agent in varying in-game situations and map locations, so you can outmaneuver your opponents every step of the way.
Gekko Molly Lineups
Gekko’s Molly is unique as opposed to other abilities of a similar kind in the game. It is not for instant damage, but more for area control. Anyone staying in the molly will instantly die rewarding you with the kill. However, it doesn’t deal damage to anyone staying in it until a certain period of time passes. What you get in return is the amount of space it covers, making it perfect for timed lineups and here you will find our best collected ones yet:
A Default
What Does It Cover: This lineup will hit the default planting spot on A site. That is, in front of the giant box on site. It will cover anywhere around that spot.
When To Use It: Best used as a post plant scenario playing from A main where you want to force enemies to get off spike without taking a fight.
What Makes It Special: You can perform this lineup from A Long, pretty close to site which makes you able to repeek as soon as your molly is dealt.
To do it, simply come and line yourself up next to the boxes on A long and aim right at that spot in the sky. Then simply, throw your molly.
A Default 2
What Does It Cover: Secondly, this lineup on A will hit the second default planting spot which is the one right under Heaven next to the boxes.
When To Use It: As usual, best used in a post plant scenario however this will allow for more diverse plays as the lineup covers a large portion of that area.
What Makes It Special: Maintaining this plant spot with the lineup becomes so easy especially with a safe lineup as the one you will see soon.
Simply come over to this corner on A long, and line up your Dizzy ability with the wall as such, then throw your molly.
B Default
What Does It Cover: This lineup will cover the default planting spot on B site.
When To Use It: Best used in a post plant scenario, playing from window maintaining flanks and also stopping anyone from defusing the spike through.
What Makes It Special: This molly will practically get everyone off the spike and a mile away as its radius is huge.
Simply come over to Window and look at this spot, then RUN + throw your molly.
C Safe Plant
What Does It Cover: This lineup will cover up the safe planting spot on C site. Meaning, you will not be able to play post plant except you have this lineup.
When To Use It: Best used when enemies overwhelm you in site with abilities so you can revert to plant safely which is still playable through your lineup.
What Makes It Special: The fact that you can delay enemies from C long while having a safe plant on site makes it a great pick.
Come over to the corner of C lobby, and jump on top of the fence. And then, aim at the edge of that far rock. Simply throw your molly.
C Default
What Does It Cover: This second lineup on C site will be aimed towards the default planting spot for C long.
When To Use It: Best used as a post plant scenario playing from C long or C lobby.
What Makes It Special: Added with your ability to peek and get anyone off the spike, this creates an amazing play.
Simply come over to this corner on C lobby and aim right at that spot on top of the rock. Then, throw your molly.
Pro Tips
- Keep in mind that Gekko’s Molly works quite differently. It has a cooldown before it explodes killing anyone standing inside its radius, but it will not deal any damage until that timer has run out.
- Players can still dodge the molly by running out of it. This is because the molly’s damage comes fast but not in one instant making it possible for some to jump out of it at the right moment. That will still deal some damage though.
- Since your Molly takes time to activate, this could allow enemies to defuse the spike up to the half depending on the timing and usage of it. Keep that in mind going in any match and using your lineups.
- Always remember to ask for accompanying utility from your teammates as it can be a tremendous help for your own set of plays with Gekko. Especially in post-plant scenarios.
- Gekko’s Molly is the only piece of utility that you will be able to pick back up after using. So be precise and ensure that you only use it when you can capitalize on it.
- In case you use your Molly to clear an angle, do not look away from it just as you throw your ability. You will have to hold the corner for a bit more to ensure that nobody is there as if you catch enemies they will come out swinging and you want to be ready for that.
- Aside from teammate utility, you can always use Dizzy (Flash Ability) in pair with your Molly lineup. While enemies might stick to the defuse even if the molly hits them, they will definitely get off when fully flashed as they will be scared of you peeking or pushing toward them. In addition, it reveals their position which tells you if they are defusing or not.