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The Best Brimstone Molly Lineups On Bind

The Best Brimstone Molly Lineups On Bind
Written by: Weeii
-
31/05/2023

Brimstone Lineup Mollies have become a staple in the arsenal of experienced players, capable of turning the tide of a match with their explosive impact. These molotov cocktails are not merely random fireballs; they are precise tools of destruction, meticulously placed to trap enemies, deny access to key areas, and force opponents into disadvantageous positions.

 

As we delve into the intricacies of the Brimstone Lineup Mollies, we will explore their strategic applications, uncovering the hidden depths of their utility and analyzing how they can be employed to dismantle the opposition's defenses. Whether you're a seasoned veteran looking to refine your Brimstone play or a newcomer eager to learn the secrets behind this potent ability, this article aims to provide valuable insights that will elevate your gameplay to new heights.

 

From locking down bomb sites to defending crucial chokepoints, Brimstone's molotovs can be the difference between victory and defeat. We will take an in-depth look at specific Lineup Mollies on Bind highlighting the key angles and placements that maximize their impact.

 



 

Brimstone Post Plant Mollies

 

Post plant scenarios are the lead and meta play on a map like Bind. Often times, you will need to have set a play where you plant the spike and go back as retaking is often rewarded with advantageous features on this map. However, if you use these lineup that we will demonstrate to you it will elevate your gameplay and ensure you the highest chances of winning any post plant scenario you may encounter next. Follow up to know how you can stop anyone from defusing as a Brimstone:


brim_bind_post_a

Starting on A site, this lineup will hit the default planting spot. Done from A lobby, it’ll be both easy and quick to take anyone off the spike as you buy more time for your team with that molly. It’s also worth noting, that doing this lineup in a clutch situation will reveal your position for the most part so beware of that. 


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To do it, just simply stand in this corner and look like so. You might be exposed a tiny bit so pay attention to that, shoot your molly and it’ll land in no time. 


brim_bind_post_a_2

This second lineup will hit the same exact planting spot on A site, the difference is how safe it is to perform that lineup as you’ll be tucked way back in A lobby which can give you more space and freedom to practice it and maintain not getting pushed. It will also take more time to land which can change the dynamic of how you play the rounds out using this lineup.


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To do it, you will need to come over this corner in the back of A lobby and line up your molly icon (the top of it) with this spot on the map just as shown. And then, simply throw your lineup. 


brim_bind_post_a_3

For this lineup, you’ll be able to hit the shower planting post plant spot while playing in the lobby outside of it. This makes it a lot easier for you to buy time to win the round and still maintain pushes and engagement to that part of the map. 


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To do it, come over to this corner right in front of the wooden boxes close to showers and line up your molly icon with that antenna then you’ll be good to send it going. It’ll take off anyone defusing the spike as it lands in 3-4 seconds. 


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Into the last post plant scenario for A site, this will help you in situations where you are in a clutch scenario and you wrap around from lamps or even come from CT. As the spike is planted on default, you’ll be able to have this quick, easy and useful lineup. 


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To do it, just come over to this corner and aim right at this spot then send your molly. It will bounce back and hit the spike instantly taking off anyone on it. Although, this will definitely reveal your position so keep that in mind. 


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This lineup for B site will serve you well, done from B long near the fountain and lands on the default planting spot. Doing this will ensure you’re safe, and it takes a few seconds before landing. 


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To do it, simply come to the water fountain and stand on top of it, then, line your crosshair just as referenced in the picture and shoot your molly. 


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This second lineup will hit the same area, covering more into the tube planting spot but it will be done strictly from B long teleporter. This ensures that you can do it to get anyone off the plant quickly and safely. 


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Just come over to this corner and aim your crosshair in that gray area just as shown in the picture. Then, simply throw your molly, it’ll hit the wall and bounce to the spike. 


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This lineup will ensure hitting the default planting spot, however this time you’ll be using it under different circumstances that being playing in hookah. It’s not always that you will end up on the same position and Hookah is usually harder to retake, so this will be a great lineup to use. 


brim_bind_post_b_real_3

To do it, come over to this corner and aim your crosshair just right at that spot just like in the picture and send it. 



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