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Best Chamber Teleport Spots On Bind

Best Chamber Teleport Spots On Bind
Written by: Weeii
-
08/09/2023

As any seasoned Valorant player will attest, the tactical depth and versatility offered by the game's various agents can dramatically shift the tide of any match. Among these agents, Chamber, with his unique teleport ability, has emerged as a favorite for many. His dynamic playstyle, combined with the right lineups, can effectively dominate the game's strategic landscape. But, the million-credit question is - what are the best Chamber Teleport Spots on Bind to maximize your success rate?

 

In this comprehensive guide, we delve into the most effective and game-changing Chamber TP Spots that the professional scene has seen. From the utility-centric to those designed purely for executes, these plays promise to give you the edge, whether you're grinding the ladder or duking it out in high-stakes tournaments.

 

We will dissect each lineup in terms of its positioning, utility, timing, and its compatibility with other agents' abilities. Additionally, we will provide you with pro tips on how to best utilize Chamber’s utility kit and the agent in varying in-game situations and map locations, so you can outmaneuver your opponents every step of the way.

 



Chamber Best Teleport Spots

 

Chamber’s Teleport has been nerfed before which made his legendary position along the agent pick rates drop dramatically, however, he is not unplayable yet. Chamber, within the right hands, can shine and cause trouble to any opponent trying to steal your elo. To become that fearful player, you need to learn where are the most effective teleport spots, whether it be to defend, attack, or get a pick for your team. Here you will find our best collection: 

 


A Site - Showers

chamber_bind_a

What Does It Cover: This teleport on A site will allow you to peek at showers safely as it takes you back to the site without any struggles. It covers a large portion of Showers deeply.

 

When To Use It: Best used paired with an operator as it is suited for an aggressive set of plays in order to earn picks at the start of a round.

 

What Makes It Special: This teleport is adjustable and it allows for different plays which can spice up your gameplay and potentially earn you more kills.

 


chamber_bind_a_real

To do it, simply come over and place your teleport on top of the boxes next to showers just like this.

 


A Site - Retake 

chamber_bind_a_2

What Does It Cover: This teleport on Back site - lamps is insane as it covers the entirety of lamps which is essentially good for retakes.

 

When To Use It: Best used in retake scenarios as getting lamps control is essential, almost the entire key to be successful on your retake to A site.

 

What Makes It Special: One teleport can help you clear the entire area and bait for your pushing teammates which is an insane mechanic you should abuse.


chamber_bind_a_real_2

Simply place your TP against the wall of lamps just like so. Then, proceed to make your play.

 

 

B Site - Hookah


chamber_bind_b

 

What Does It Cover: This teleport on B hookah will cover the peek out and deep push into B short and the peek to B long as well.

 

When To Use It: Best used if you want to push out as a defender as this aggression is going to be valuable for you and your team in the long run of the game.

 

What Makes It Special: By being able to escape deep attacking territory positions safely, you can make any daring play with no worries.


chamber_bind_b_real
Place your teleport just at the corner just like so, and then push down.



B Site - Long

chamber_bind_b_2

What Does It Cover: Towards B site, you will be able to push down long, take a wide peek and teleport back at ease.

 

When To Use It: Best used in aggressive defense scenarios as this unlocks your potential to play operator or risky eco rounds.

 

What Makes It Special: As Chamber is limited with his new nerfs, this is one way to forget about it by taking risks deep into the enemy’s territory.


chamber_bind_b_real_2

Simply place your teleport on top of this box, or even more forward if you want to earn more space in B long to peek within the range.



Pro Tips

 

  • Chamber’s TP has a dynamic restriction to it. Unlike other “Get Out Of Jail” cards by other agents (Such as Jett dash, Reyna dismiss, etc) his teleport has a certain range and you will teleport back to where you initially placed it. So always make sure you plan your play according to this dynamic.

  • You as a Sentinel could be the anchor or the site holder, while Chamber’s ability to hold sites is weaker than other agents in the category you can reply on abusing the Operator as it suits his gamestyle the most.

  • Don’t feel shy to ask your teammates for any piece of utility such as reveals, astra pulls, or deadlock’s lock as it helps you guarantee kills or at least, place pressure and gain information through the round.

  • You can always place your trap according to your positioning and game plan, For example, if you are to take a peek at A main and go back to site make sure there is a trip close to you so that if enemies try to hard-push you they will be slowed down giving you space to escape.

  • Make sure to place your Teleport in spots where enemies cannot see it or break it, as if your ability gets broken you will not be able to use it again throughout the round. On the opposite side, if you recall it, you will be able to use it after a cooldown without any issues.

  • When you activate your ultimate, enemies can see that through the highlighting color of you on top of the screen, in addition to the agent voice line at the start of the round so always try to make up creative plays to not get countered by opponents.

  • Always pay attention to your Teleport’s radius as you might zone out and progress out of it and find yourself hearing the voice line “I’m too far away” moments before you get headshotted. 

 

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