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VALORANT 11.04 Patch Notes

VALORANT 11.04 Patch Notes
Written by: Wei
-
19/08/2025

This one is short and simple, but here’s a TLDR in case you still need it.

 

 

Agents

 

  • Agent abilities adjusted: Chamber, Sage

 

Maps

 

  • Abyss is BACK

  • Icebox is OUT

 

Gameplay Systems

 

  • Ping audio made less harsh

  • AOE ultimate indicator colors adjusted for clarity

  • Gifting for the esports store is available

 


 

 

ALL PLATFORMS

 

GENERAL UPDATES

 

  • Gifting for the esports store is live!
    Want your friends to rep your favorite VCT team? Head over to the esports tab in the in-game store to share your support.

 

  • PHILIPPINES SERVER MENTIONED RAHHHHHHH 🦅🦅🦅
    A new server is opening up in Manila. This will be the sixth server available for selection in the Asia Pacific Shard, bringing better connectivity and game experience to players.

 


 

 

AGENT UPDATES

 

  • Phoenix

    • Updated Phoenix's voice lines and added interaction lines with Vyse.

  • Chamber

    • Trademark

      • Range restriction has been removed.

      • This gives more strategic and positional flexibility since his trap didn’t feel like it warranted a restriction in modern VALORANT.

      • This went live accidentally in patch 11.02 and we didn’t revert because it was already planned for 11.04.

 

 

  • Sage

    • Leaning into Sage’s identity as a Controller-leaning Sentinel hybrid.

    • Barrier Orb: Wall cast range increased from 10m → 15m

    • Resurrection: Resurrection range increased from 6m → 12m

  • Sova

    • Visual effects around Hunter Fury adjusted to resolve more quickly and take up less gameplay space.

 


 

 

GAMEPLAY SYSTEMS UPDATES

 

  • Pings placed on the minimap have audio adjusted to be less harsh.

  • AOE Ultimate indicator colors updated to reflect ally or enemy.

    • Ally zones = teal

    • Enemy zones = yellow

  • Ability icons appear only in minimap zones if the ultimate is destructible.

 


 

 

MAP UPDATES

 

MAP POOL

  • ABYSS is back in Competitive and Deathmatch queues.

  • ICEBOX is out of Competitive and Deathmatch queues.

 


 

 

BUG FIXES

 

General

  • Fixed an issue where a Concussed player's crosshair would stop swaying after entering and exiting pilotable abilities like Cypher cam or Sova drone.

Agents

  • Chamber

    • Fixed minimap showing deactivation range of Trademark while ability equipped.

  • KAY/O

    • Fixed a bug where Zero/Point revealed exact opponent locations with an audio cue. (Fixed in 11.02 but noted now.)

  • Astra & Harbor

    • Fixed bullet tracers passing through Astra's Cosmic Divide and Harbor's Cove.

  • Phoenix & Tejo

    • Fixed wrong voice line playing during round-start when both present.

  • Neon

    • Fixed bug where Neon skipped unequip delay by binding High Gear to multiple keys.

Maps

  • Split

    • Fixed Molotov abilities not spreading up stairs after hitting the ground.

 


 

 

KNOWN ISSUES

 

  • Player resolution and display settings reset the first time people play after patching to UE5.

  • No fix will be issued. Adjust your resolution and display settings after patching.


 

 

BUG FIXES

 

Competitive Updates

  • Fixed an issue for end-of-game screens where characters were cut off in some languages.

Premier Updates

  • Fixed an issue on the Awards tab where characters were cut off in some languages.

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