Everything You Need To Know About The New Replay System

The VALORANT Replay System has officially launched with Patch 11.06. This new tool gives players the ability to review past matches, analyze gameplay, and sharpen skills.
Replays allow for a complete view of matches, helping players better understand strategies, mistakes, and opportunities for improvement.
Riot Games has confirmed that feedback will continue to shape the system over time, just as with other VALORANT features.
Replay Availability
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PC: Available starting with Patch 11.06 on September 16–17 (depending on region).
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China: Available with Patch 11.07b on October 9.
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Console: Available with Patch 11.10 on November 11–12 (depending on region).
Replay Features
Within a Replay file, players can:
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Watch from all 10 players’ first-person perspectives
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Enable or disable player outlines (friendly or enemy)
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Follow projectiles such as Sova’s Recon Dart
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Use a third-person free camera
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Control playback speed (.1x to 8x), pause, or fast-forward
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Skip to specific rounds or jump to any moment
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View icons on the timeline for kills, deaths, and ultimate use
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Toggle minimap and HUD visibility
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Open the combat report at any time
Frequently Asked Questions
Accessing Replays
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After finishing a match, a new Replay icon appears on the match details or Career page.
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Download the Replay file and load it from your client.
Performance Impact
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The Replay System does not affect in-game performance.
Supported Game Modes
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Available in Unrated, Competitive, Swiftplay, and Premier.
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Not supported in Custom games.
Compatibility
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Replays only work for matches played on the current live patch.
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Files cannot be shared or hosted externally.
Esports Matches
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Currently unavailable for VCT or other tournament matches.
Other Key Details
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No text or voice chat is recorded.
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Replay settings can be customized in the new “Viewing” tab.
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Clipping and sharing functions are not yet included.
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Cosmetic effects, shop previews, and inspect animations are not recorded.
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High ping can create visual discrepancies compared to live gameplay.
Known Issues
Some limitations exist in the Replay System:
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Minimap Fog of War: Enemy info may still appear on minimaps even when outlines are disabled.
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Ability Minimap Views: Ability placement maps (e.g., Brimstone smokes) are not visible, though abilities will display once deployed.
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Ability Placement Markers: Pre-deployment markers for abilities like Killjoy’s turret or Cypher’s Trapwire are not shown in Replays.