VALORANT 11.09 Patch Notes
TL;DR
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MFA required for accounts we’ve flagged as shared accounts to play Competitive queue
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Quality of life updates for interactive objects and abilities
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Many map and Agent bug fixes
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As always, we’re regularly evaluating and improving our detection systems for botting and are happy to share that we’ve banned a significant number of accounts. Farewell botters, you will not be missed!
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Separately, we’ve started penalizing some of the most egregious offenders of smurfing–purchased accounts that have been detected for boosting will be banned starting this patch.
ALL PLATFORMS
COMPETITIVE UPDATES
Starting in 11.09, accounts detected for sharing in NA, LATAM, BR, and KR, must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected.
You can check out this article for more information on why we’re making this change, or get yourself set up with MFA now using this how-to guide.
Reminder: Please report players for smurfing as Rank Manipulation. Your reports will help us level up our detections!
And lastly, a quick reminder that all Ascendant+ players will be required to add Riot Mobile MFA to their accounts in the above regions in an upcoming patch.
GAMEPLAY SYSTEMS UPDATES
We’re rolling out some small quality of life updates that should make it easier for you to perform the action you intend to in-game.
Interactive objects are the focus of this patch, and this will cover everything your “Use Object” button will do, basically, anything where you press “F” on PC or Square/X on Console by default.
Interactive Object Highlighting
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World interactions including Switches, Ropes, Ziplines and Ultimate Orbs have been updated to use the standard green highlight color that other interactive objects in the game use.
Interactive Object Prioritization
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Aiming can now prioritize highlighted actions when multiple are possible. So now when you’re in a Deadlock GravNet next to a Rope, you’ll have more control over what you’re interacting with first.
BUG FIXES
MAPS
Pearl
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Fixed an issue where a crate on B Site was missing collision in certain game modes
Breeze
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Fixed a spot on Breeze where players could destroy utility through a wall
Abyss
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Fixed a spot on the map where using Deadlock’s GravNet could potentially instantly eliminate teleporting agents like Yoru and Omen
Corrode
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Adjusted an area on A Site to prevent Agents such as Waylay, Jett, and Raze from accessing unintended locations above the playable space
AGENTS
Astra
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Fixed an issue that caused a Star activation sound for an already used Star to play when Astra was revived
Gekko
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Fixed a bug where Gekko's Wingman did not play the intended animation when defusing the Spike
Gekko and Killjoy
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Fixed a bug that caused Detain visual effects to show through thin walls and doors.
Iso
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Fixed a bug that caused Iso’s Kill Contract to scale up when spectating Iso with this ability equipped
Omen
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Omen’s Paranoia icon will be smaller so the overlay does not cover the minimap.
Reyna
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Fixed a bug where using Reyna's Empress would sometimes not progress the Use Your Ultimate Ability mission
Skye
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Fixed an issue that caused Skye’s Guiding Light visual effects to linger when equipping and unequipping immediately
Sage
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Fixed an issue that allowed Sage’s Healing Orb to target players who were decayed but fully healed underneath the decay
Veto
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Fixed an issue where the radius indicator when placing the Crosscut vortex wouldn't match the placed one
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Softened the visual effects during Veto’s Evolution transformation and fixed some bright spots flickering in Agent Select
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Fixed an issue where Veto's Crosscut and Chokehold ability descriptions were inconsistent with their in-game behavior
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Fixed the tendrils' exit animation on the Chokehold ability that was not showing up
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Fixed an issue where some visual swirl effects wouldn't show up during the Crosscut equip animation in some specific occasions
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Fixed a bug where using Veto’s Evolution would sometimes not count towards weekly mission progress
Viper
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Fixed a bug where Viper’s Snake Bite visual effects didn’t fade at the same time for allies and enemies
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Fixed a bug that caused Viper’s Viper Pit to linger in front of you when unequipped without casting
Vyse
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Fixed a bug that caused Razorvine to appear to be missing its bottom half when Vyse died or Razorvine became inactive
Yoru
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Fixed a bug where Yoru’s Fakeout wasn’t being destroyed by abilities it took lethal damage
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Fixed a bug where Yoru’s Fakeout didn’t collide with things in the game as if it were a player
Multiple Agents
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Fixed a bug that caused Concuss visual effects to show through thin walls and doors
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Fixed an issue where audio timing for Suppress audio didn’t end when the Suppress duration actually ended
CONSOLE ONLY
BUG FIXES
Agents
Multiple Agents
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Fixed a rare bug where players were sometimes unable to move the cursor while using map-targeted abilities like Brimstone's Sky Smoke

