VALORANT 12.00 PATCH NOTES

TL;DR
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Replays are now available for Custom games.
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The hidden MMR system has been updated to improve match quality.
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Breach, Brim, Harbor, Tejo, Sage, and Vyse are all getting some nice updates.
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Breeze is back, completely reworked. And RR losses on Breeze are reduced by 50% for two weeks.
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Haven and Corrode got some updates to wall pen.
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Introducing All Random, One Site—a new limited-time game mode.
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We’re making a bunch of updates to our player behavior systems and penalty ladder.
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An all-new sidearm, the Bandit, is here and ready to hit the battlefield.
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There’s new Home Screen, Lobby, and Social Panel UI for PC players.
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Plus, a bunch of Bug Fixes.
ALL PLATFORMS
GENERAL UPDATES
Replays
Replays are now available for Custom Swiftplay and Standard matches.Party leaders can opt in to a Custom game being recorded in the Custom lobby settings.
COMPETITIVE UPDATES
Hidden MMR Update
We’ve made changes to our hidden MMR calculation that should improve match quality and help bring more consistent experiences match-to-match.
MFA for EU
Starting in 12.00, accounts detected for sharing in EU and all Ascendant+ players must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected.
You can check out this article for more information on why we're making this change, or get yourself set up with MFA now using this how-to guide.
AGENTS UPDATES
Breach
Breach has been underperforming in high level play so we are adding power back that we’re hoping will better reward precision and coordination.
Flashpoint
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Projectile speed increased 20% from 2000 >>> 2400
Fault Line
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Width increased from 7.5m >>> 8m
Brimstone
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Tactical map on the on Sky Smoke and Orbital Strike have been updated for better readability
Harbor
Harbor’s new abilities haven’t made the splash we had hoped for, so we’re increasing the windows of advantage when enemies are hit by his new aggressive abilities.
Storm Surge
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Explosion no longer requires line of sight to nearsight and slow players
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Explosion windup decreased from 0.8s >>> 0.6s
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Slow duration increased from 0.6s >>> 2s
Reckoning
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Slow duration increased from 0.6s >>> 2s
Sage
We have updated Sage targeting to make it more accurate to Agent models.
Players can now heal targeted allies if the mid and lower sections of their models are blocked by geometry.
Healing Orb
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Updated targeting
Tejo
We’ve been confident in Tejo’s unique slot in the roster as our primary flushing Initiator, but wanted to add a bit of power to the abilities that are supporting Guided Salvos, round over round.
Adding damage to Special Delivery should help provide an additional way to disrupt defensive utility in ways players are already able to do with Guided Salvos, while changes to Stealth Drone are aimed at helping with making the call to actions clearer for knowing where to place Guided Salvos or when playing alongside a Tejo.
Special Delivery
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Concuss duration decreased from 4 seconds >>> 2.5 seconds
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Added damage on the explosion
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Maximum damage of 35 at center, with minimum damage of 20
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Stealth Drone
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Reveal type has been changed from Snapshot reveal to being fully Revealed
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Pulse radius decreased from 30m >>> 16m
Vyse
Vyse has been slightly underperforming after recent changes, so we’re giving back some area to Steel Garden to compensate. This should make site takes and defensive holds more reliable.
Steel Garden
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Radius increased from 26m >>> 28m
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Width increased from 7.5m >>> 8m
MAP UPDATES
Breeze Rework
Breeze is back—and has received our biggest map rework yet!
We've made significant changes across the entire map to reduce angle complexity, tighten open spaces, and improve rotation times for defenders. The sun's still shining, but a lot of your old setups probably won’t work.
Breeze Rework Event
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For the first 2 weeks of Competitive, Breeze RR losses are reduced by 50%
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Wins are still 100% (to also help you learn the map!)
Haven and Corrode
Haven and Corrode are receiving targeted wall penetration updates. We're addressing specific positions where teams could meaningfully influence rounds through firing at walls with high penetration weapons without much exposure.
Haven
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Mid Window
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Added a breakable element to prevent early round start kills through wall penetration
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Corrode
Some of Corrode's wall materials have made certain positions too effective at denying space through penetration alone. We're adjusting the wall materials in key areas so that holding these spots requires more commitment.
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A Site
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Adjusted wall material on a key surface
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B Site
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Adjusted wall material on a key surface
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Map Pool Updates
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BREEZE is IN the COMPETITIVE and DEATHMATCH queues.
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SUNSET is OUT of the COMPETITIVE and DEATHMATCH queues.
MODES UPDATES
New Limited Time Mode
Introducing All Random One Site—an all new fast-paced 5v5 limited-time mode.
Your Agent changes every round, you fight for a single site, loadouts are free, and abilities recharge throughout the round while high-value Ultimate Orbs are scattered across the map—get ready for ultimate chaos!
Mode Details
Random Agents
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You're assigned a new random Agent every round—no duplicates per team
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All Agents are available regardless of ownership
Single Site
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Each round activates one bomb site with barriers blocking unused areas of the map
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The active site randomizes each round
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Active site is revealed during the buy phase
Available Maps
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Abyss, Ascent, Breeze, Corrode, Pearl, Icebox, Sunset, Split
Abilities
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Full ability charges granted each round at no cost
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Abilities recharge throughout the round
Ultimate Orbs
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Start each round at 0% ultimate charge
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Ultimate Orbs are placed around the map and grant 50% ultimate charge when captured
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Kills grant 50% ultimate charge
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Killed players drop Ground Orbs containing their accumulated charge
Loadouts
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No economy—select your loadout each round
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Weapon offerings escalate through stages as the match progresses
Leaving Limited Time Mode
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Snowball Fight is heading out. Thanks for playing!
PLAYER BEHAVIOR UPDATES
Behavior Standing is Live!
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You’ll see an indicator on the Social Panel if you have an active penalty or are at immediate risk of a future penalty.
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After expanding the indicator, you’ll see additional information related to your active and at-risk penalties.
Riot Games Community Pact
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Play to Win.
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Play Fair.
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Play with Respect.
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Or play something else.
When you log in for the first time after this patch you’ll see the Community Pact.
The Community Pact is an evolution of the Community Code and covers our expectations for player behavior.
Unlike the Community Code, you should expect to see and recommit to it every year.
To better reflect these expectations in-game:
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We've updated the categories and descriptions on Report Player screens
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Adjusted systems for Chat and Inappropriate Name penalties
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Firmer penalties will be issued sooner for frequent or severe Voice and Text Chat offenses
If you receive an Account Ban for having an Inappropriate Riot ID, you’ll be unable to change your Riot ID until the ban is over.
WEAPONS UPDATES
Introducing the Bandit
A precision sidearm with 1-tap headshot power for those that want to steal some rounds on a budget.
The Bandit lands right between the Ghost and Sheriff, offering more diversity in light rounds whether choosing to focus on Agent abilities or focus on gunplay.
Weapon Details
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Weapon Class: Sidearm
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Price: 600 credits
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Attachments: None
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Bullets per Magazine: 8
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Ammo Reserve: 24
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Reload Timing: 1.5s
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Equip Timing: .75s
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Wall Penetration: Medium
BUG FIXES
Agents
General
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Fixed a bug where ability cooldown bars would disappear for observers when switching between Agents.
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Fixed many bugs where throw animations would break if aiming straight down.
This applies to:
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Clove’s Meddle
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Cypher’s Cyber Cage
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Deadlock’s Gravnet and Barrier Mesh
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Fade’s Haunt and Seize
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Gekko’s Mosh Pit
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Iso’s Undercut
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Jett’s Cloudburst
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KAY/O’s FRAG/MENT
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Pheonix’s Hot Hands
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Reyna’s Leer
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Viper’s Poison Cloud
Astra
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Fixed missing minimap icon for Nebula created by Dissipate
Breach
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Fixed inconsistent launch heights for Rolling Thunder
Clove
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Fixed total health displaying 151 instead of 150 when overhealed
Cypher
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Fixed Trapwire audio replaying when barriers drop
Deadlock
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Fixed Annihilation phasing through parts of Breeze
Gekko
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Fixed Wingman chasing players after teleport
Sova
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Fixed lightning VFX disappearing after switching to melee
Veto
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Fixed inconsistent Chokehold jump throw trajectory
Yoru
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Fixed animation loop when using Dimensional Drift on ascenders
Maps
Haven
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Fixed unintended wall penetration between A Tower and A Site
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Fixed unintended wall penetration between B Site and C Garage
Bind
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Fixed unintended wall penetration between B Window and B Garden
Competitive
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Fixed ranked gun buddies displaying incorrect name “V25A6” instead of “V25A3”
PC ONLY
CLIENT UPDATES
Refreshed Home Screen Layout
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Revamped to utilize top navigation
Refreshed Lobby / Queue Select
Matchmade Lobby
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Added Queue Select screen
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Selected queue shown more prominently
Custom Lobby
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Updated layout
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Mode and Map select moved to left with new art and descriptions
Refreshed Social Panel
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New design
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Added tab for managing friend requests
PREMIER UPDATES
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Welcome to Stage V26A1! Matches start on January 14.
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Invite Division teams not finishing top 16 in V25A6 have been demoted.
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Demoted teams are seeded into their original zone.
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Team Owners can change zones before playing a match.
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If no zone is available, Team Owner will be prompted to select one.
BUG FIXES (Premier)
Deadlock
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Fixed Barrier Mesh walls sometimes appearing invisible during packet loss
KAY/O
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Fixed missing death sound while downed in NULL/cmd
KNOWN ISSUES
Client
Known Issue with Whispers
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If whispering doesn’t work, message via Riot Client social panel, join a party, or re-add the friend
CONSOLE ONLY
BUG FIXES
Client
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Queue timer now displays correctly after reconnecting
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Queue can now be canceled after reconnecting
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“Choose a mode” now displays correctly as “Choose a Queue”
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Queue can be started after party leader leaves or party disbands

































