VALORANT 12.02 PATCH NOTES

TLDR
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Harbor ability adjustments
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Reyna ability adjustments
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Certain Agent ability deployables can now be concussed
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There are new UI damage indicators that display for objects that take damage while controlled by a player
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Adjusted the appearance of the Social Panel
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You’ll no longer see an XP/AP Denial under Active Interventions when you leave a Deathmatch
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Loads of bug fixes
Agent Updates
Certain Agent ability deployables can now be concussed
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Gekko’s Wingman
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Skye’s Seekers
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Raze’s Boom Bot
Harbor
Harbor could use a little bit more power compared to other Controllers. We’re looking to increase the baseline power of his abilities as well as increase the amount of options Harbor has whether that is in Cove uptime, High Tide coverage, or Reckoning placement. We want players to feel confident about the strategies Harbor can offer through his abilities.
Cove
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Cooldown decreased 40s >> 30s
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Smoke duration increased from 15s >>> 19.25s
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Health increased from 500 to 680
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Harbor now re-equips his gun faster after activating Cove
Storm Surge
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Storm Surge now plays audio in world if enemies are hit
High Tide
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Wall height increases 6m >> 8m
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Max wall length increased from 50m to 60m
Reckoning
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Wave speed increased by 25%
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Can now re-use the ultimate to stop it in place for 7s
Reyna
Reyna has been ever present and dominating pickrates in ranked for a long time. We’re looking to increase proactive requirements on Reyna after she gets a kill to encourage continued aggression.
Soul Orbs (Passive)
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Duration in world decreased from 4s >> 3s
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The ability description had incorrectly listed the duration at 3s while they were lasting 4s. The duration now accurately matches the description.
Devour
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Overheal applied by Devour is now temporary and lasts 10s
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Healing applied while in Empress is still permanent
Empress
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Ult points increased 6 >> 7
General Updates
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Adjusted the appearance of the Social Panel
Gameplay Systems Updates
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UI damage indicators now display for objects that take damage while controlled by a player
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Examples: Skye’s Trail Blazer, Tejo’s Stealth Drone, etc
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Player Behavior Updates
Behavior Standing
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We made some tweaks to what shows up and when to make things more clear
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You’ll no longer see an XP/AP Denial under Active Interventions when you leave a Deathmatch
Bug Fixes
Cosmetics
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A visual bug with the gold VFX trail on the Champions 2021 Karambit is now fixed
Gameplay Systems
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Fixed an issue where player names were misaligned in the Combat Report
Modes
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All Random One Site
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Hot fixed a bug where players’ selected loadouts would reset in certain disconnect scenarios
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Fixed a bug where certain Agents would drop Ult Orbs when they shouldn’t
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Fixed an issue where glass breaking audio would play in an out-of-bounds area on Ascent
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Fixed a bug where text would overrun on the Next Random Agent UI in certain localizations
PC Only – Bug Fixes
Agent
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Fixed bugs where ability HUDs were missing in replays for Brimstone, Clove, Omen, and Tejo
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Fixed a bug where Vyse’s Shear was sometimes destroying:
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Gekko’s Thrash
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Skye’s Trailblazer
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Sova’s Owl Drone
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Tejo’s Stealth Drone
instead of pushing them aside
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Fixed a bug where Cypher’s Spycam dart could hit players in unexpected locations when going through the Bind teleporters
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Fixed a bug where Harbor’s Reckoning VFX indicator lines were not lined up with the hit box
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Fixed a bug where Harbor’s Reckoning SFX would persist between rounds
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Fixed a bug where in Team Deathmatch, Clove’s Pick-Me-Up overheal would sometimes not give health when Clove died previously with the buff active
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Fixed a bug where Tejo’s Stealth Drone could ride on various projectiles
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Fixed a bug for Coaches and Observers where Tejo’s Armageddon targeting cursor could go outside of the ability map UI
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Fixed a bug for Coaches and Observers where Brimstone’s Sky Smoke and Orbital Strike map UI would not render when swapping to Brimstone’s perspective
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Fixed a bug for Coaches and Observers where equipping Omen’s From The Shadows would cause the ability map UI to linger into the next round
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Fixed a bug for Coaches and Observers where Agents with an ability map UI would repeatedly play their equip animation when switching to their POV
Console Only – Bug Fixes
Agent
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Fixed a bug where the ascender highlights could become permanently visible on a player if they tried to use both ascenders at once on Split



























