New Agent and maps rework: what Patch 4.0 brings to VALORANT

Patch 4.0 was released yesterday at Valorant, which brought a new hero to the game, as well as many other changes. Let's take a look at them.
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A new agent has been added to the game - Neon. She is a duelist. Wait for a guide to it soon.
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Weapon Updates
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Spectre:
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- Firing error occurs at earlier bullet stages
- For example, instead of errors occurring at bullets 4, 7, 10 (in terms of firing order) they will instead happen at bullets 3, 6, 8
- Increased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from 1.25 >>> 1.5
- Protected bullet count from yaw (horizontal) switching while spraying, decreased 8 >>> 5 bullets
- Lowering time to switch yaw from .24 >>> .18 seconds
- While spraying, the time you have until you could switch yaws (horizontal movement) again is lower, meaning it can happen more often
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Ares
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- Removed spin up
- Firing rate increased from 10 >>> 13
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Guardian
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- Removed firing rate penalty on ADS (Aiming Down Sight)
- Added an extra bullet before it enters a recovery curve
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Bulldog
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- Hip fire rate increased 9.5 >>> 10
- Recovery on burst fire improved from .4 >>> .35
- Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time. Lower recovery time should improve burst fire efficiency.
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Map Updates
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Breeze
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Competitive
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- Starting with Patch 4.0, accounts that have yet to play in Ranked are required to reach account level 20 before they are able to enter the Competitive queue
- For those that have not yet reached account level 20, but have already played in Competitive queue, you will still be able to play in ranked.
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Reduced 5-stack Rank Rating penalty
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- Diamond 2 and below players will see their RR penalty reduced by 25% compared to the current balance. This means the new minimum penalty is 25% reduced gains/losses compared to the previous 50%
- We only made this change for ranks not breaking into, or on, the leaderboard to help maintain leaderboard integrity.
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Increased Map Randomization
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- Increased our map weights, which should lead to an increase in map variety and reduction in map duplicates from match to match
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How do you like the new patch in Valorant? Did you like it or not? You can share your emotions in the comments.
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