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Warzone 2 Season 2: RPK And Fennec Included In Weapon Buffs And Nerfs

Warzone 2 Season 2: RPK And Fennec Included In Weapon Buffs And Nerfs
Written by: Mohsin
-
06/05/2023

Warzone 2 Season 2 was only recently released, and fans are already huge fans! It arrived with an enormous patch filled with brand-new content along with tons of buffs as well as nerfs for 20 weapons in the fan-favourite battle royale.

 

Warzone_34

 

Along with the buffs and nerfs, Warzone 2 Season 2 also introduced three new weapons with the KV Broadside, ISO Hemlock, and Dual Kodachi. In this article, we will discuss the RPK and Fennec, which were also a victim of those weapon buffs and nerfs.

 

 

 

RPK And Fennec Included In Weapon Buffs And Nerfs

 

The majority of the players would be glad to know that both the RPK LMG and the Fennec 45 SMG have, at last, been nerfed as a part of 20 different weapons that received a couple of modifications.

 

The RPK experienced a reduction in movement speed when in ADS, its mid and long-range damage was reduced, damage ranges were shortened, and there was an increase in the time it takes to ADS.

 

On the other hand, the Fennec saw an overall nerf in the damage, including headshots, along with getting minimum damage against armor added. These changes should be more than enough for players, as they help to shake up the meta, which was previously centred on these weapons.

 

Warzone_35

 

 

Assault Rifles

 

M13B

 

  • Increased damage at mid-range
  • Increased upper torso damage

 

Kastov 762

 

  • Small damage reduction
  • Added additional long-range damage falloff

 

Lachmann-556

 

  • Increased semi-auto rate of fire

 

M4

 

  • Increased semi-auto rate of fire

 

STB 556

 

  • An issue with the Single Tap Mod Magazine attachment was fixed, which ultimately caused the weapon to deal considerably less damage to the upper left leg.

 

 

Battle Rifles

 

Warzone_1

 

Lachmann-762

 

  • Decreased full auto head and torso damage
  • Increased semi-auto upper torso damage
  • Increased semi-auto rate of fire
  • Reduced full auto recoil
  • Increased damage on long-range
  • Added minimum damage against armor

 

FTac Recon

 

  • Decreased full auto upper torso damage
  • Sped up ADS time
  • Reduced full auto recoil
  • Increased close-range damage distance
  • Increased lower torso damage multiplier 
  • Added minimum damage against armor

 

SO-14

 

  • Increased semi-auto rate of fire
  • Increased long-range damage
  • Reduced semi-auto headshot damage
  • Added minimum damage against armor

 

TAQ-V

 

  • Decreased mid-range damage
  • Increased semi-auto torso damage
  • Reduced semi-auto leg damage
  • Decreased full auto head damage
  • Decreased full auto head damage
  • Reduced semi-auto rate of fire

 

 

Handguns

 

X13 Auto

 

  • Reduced damage while using Akimbo
  • Increase lower body damage
  • Increased close-range damage
  • Increase damage distances

 

 

Launchers

 

STRELA-P

 

  • Removed activation distance for projectile
  • The Projectile will now explode at any range

 

Warzone_2

 

RPG-7

 

  • Small increase to splash damage amount
  • Small reduction to splash damage range

 

 

Light Machine Guns

 

RPK

 

  • Small reduction to ADS movement speed
  • Reduced mid and long-range damage
  • Reduced damage ranges
  • Small increase to ADS time

 

RAAL MG

 

  • Increased recoil

 

 

Marksman Rifles

 

EBR-14

 

  • Reduced long-range damage
  • Increased upper torso damage
  • Added minimum damage against armor

 

LM-S

 

  • Added minimum damage against armor

 

TAQ-M

 

  • Slight increase to the rate of fire
  • Increased upper torso damage
  • Added minimum damage against armor

 

 

Melee

 

  • Increased non-lunging melee damage range, which gives players the ability to hit equipment on the ground with melee while crouched
  • Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two.

 

Warzone_3

 

 

Submachine Guns

 

Vasznev-9K

 

  • Reduced mid-to-long-range damage 

 

Minibak

 

  • Reduced damage ranges
  • Reduced lower torso damage at close range
  • Reduced lower body damage at mid to close range
  • Added minimum damage against armor

 

Fennec 45

 

  • Decreased damage overall 
  • Decreased headshot damage
  • Added minimum damage against armor

 

 

Sniper Rifles

 

Signal 50

 

  • Reduced sprint out speed
  • Reduced movement speed
  • Reduced long-range damage
  • Small decrease to bullet velocity 

 

 

Attachments

  • Reduced ADS penalty for bipods
  • Fixed an issue with choke attachments scaling hip spread incorrectly.

 

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