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Best Gekko Flash Lineups On Sunset

Best Gekko Flash Lineups On Sunset
Written by: Weeii

As any seasoned Valorant player will attest, the tactical depth and versatility offered by the game's various agents can dramatically shift the tide of any match. Among these agents, Gekko, with his unique Flash ability, has emerged as a favorite for many. His dynamic playstyle, combined with the right lineups, can effectively dominate the game's strategic landscape. But, the million-credit question is - what are the best Gekko Flash lineups on Sunset to maximize your success rate?


In this comprehensive guide, we delve into the most effective and game-changing Gekko Flash lineups that the professional scene has seen in 2023. From the utility-centric to those designed purely for executes, these lineups promise to give you the edge, whether you're grinding the ladder or duking it out in high-stakes tournaments.


We will dissect each lineup in terms of its positioning, utility, timing, and its compatibility with other agents' abilities. Additionally, we will provide you with pro tips on how to best utilize Gekko's Flash and the agent in varying in-game situations and map locations, so you can outmaneuver your opponents every step of the way.


Gekko Flash Lineups 


Gekko’s Flash is unique as opposed to other abilities of a similar kind in the game. Other flash abilities are instant and they miss one key advantage of Gekko’s flash which is giving away information. These lineups will be spots where your flash will spot as many enemies as possible giving you maximum benefit for a specific play. Here are our best collected flash through spots: 



A Site - Main


What Does It Cover: This flash on A link will blind anyone standing on A main or peeking from A elbow, further more, it clears up any pushes or aggression coming towards your side on A link. Doing it late can cover up from a mid push up as well.


When To Use It: Best used whenever you are going to execute A site, as this flash allows for getting information on enemies, and capitalizing on this will grant you better control of the site.


What Makes It Special: This is easily one of the best flashes to use when pushing A site, as it allows you to set various plays with one flash. Furthermore, when you take control of the Area, you can easily pick up your flash once again and go for more. 

A Site - Elbow


What Does It Cover: This second flash on A site will help you take control of A elbow instead. And this time, we are talking about the entirety of A elbow, deeply, not just anyone peeking out. 


When To Use It: Best used when you are headed up directly to A elbow, as this allows you to clear it entirely and gain information. If there are any enemies, they will likely get flashed which allows you to push it at a fast pace. You can also pick your flash again as soon as you take control of the area.


What Makes It Special: This is a very nerdy spot to throw your flash through as it will be completely unexpected and give you the advantage taking any duel towards that area. 

Mid - Peek


What Does It Cover: This flash on Mid is simply the best as it ventures through Mid, blinding anyone out of market, top mid, pushed up on A site and close to you on bottom mid. 


When To Use It: Best used to take quick mid control or to retake it in case you left it and you think enemies might have pushed up those areas to take control.


What Makes It Special: Not only does it give you information, it also gives you pressure to peek with and capitalize on which is perfect for mid, as it is mostly about duels. 

B Site - Main


What Does It Cover: This flash on B lobby will clear the entirety of B main. More specifically, the cheeky angles that enemies might stay in when they aggress to try and catch you off guard.


When To Use It: If you have 0 control over the B site during the round, this will be a perfect flash as this piece of utility alone grants you this space for granted.


What Makes It Special: This flash is rather quick and unexpected, giving you the advantage going in to re-clear or take that space again.

B Site - Late Lurk


What Does It Cover: Moving over to B site itself, this flash-through Market on a late lurk will hit differently. It will blind anyone on the right side of the pillar or towards CT.


When To Use It: If the spike is planted for a late lurk on Market, this will be a perfect suit for you as you can come after your enemies no longer expect you and surprise them with this flash to win the round.


What Makes It Special: This flash is rather quick and unexpected, giving you the advantage going in to clutch up for anyone trying to defuse the spike.

Pro Tips


  • Keep in mind that Gekko’s Flash works quite differently. The main advantage of your flash is the ability to gain information; you can do that by looking where the flash lining went so you can determine enemy locations.

  • Players can still dodge the flash by taking cover or running out of its radius. This makes it tricky but luckily, it is really hard to dodge a Gekko flash and if it is to be dodged you will at least hear the enemies repositioning.

  • The Gekko flash makes a sound when it detects someone before shooting the flash, sometimes, enemies can run out of its radius but the flash would have still made a detection noise. Pay attention to that in order to know if the area is clear or not.

  • Always remember to ask for accompanying utility from your teammates as it can be a tremendous help for your own set of plays with Gekko. Especially in post-plant scenarios.

  • You can always reuse your flash by trying to pick it up again. This can be an important and game-changing habit so make sure you always pick your utility when it is safe to do so.

  • Never use your flash if you do not plan to capitalize on it. Each flash lineup/spot given in this guide is provided with clear instructions and when/where it is best to be used, following that you will ensure your utility usage is always top-notch.

  • Aside from teammate utility, you can always use your own abilities to assist your flash after clearing position. For instance, you can always pair the flash with a molly to punish an enemy hiding in a certain corner or to further clear it if the flash does not get there. 


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