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Breach Valorant Guide

Breach Valorant Guide
Image Credit: Riot Games
Written by: ar1essss
-
19/01/2022

Breach Valorant guide that will explain everything you need to know about the Agent and the best way to play with it. From his strengths to weaknesses, you will find everything you need to know about Breach.

 

Breach is one of the four available Initiators in the game. The Agent was added to the game from Beta.

 

 

Breach Role

 

Every Agent in the game has a role, and Breach is an Initiator. He has abilities, which can help him and his teammates to capture certain territories on the map and take them under your control. His task is to start an attack on one of the bombsites so that the teammates can kill the opponents without any obstacles and win the round.

 

 

Aftershock

 

  • Ability type: Basic
  • Uses: 1
  • Credits: 200
  • Damage: 60 per tick; 180 total


Aftershock is a Deterrent ability that Breach has to equip before casting. A Deterrent is a type of ability which is used to flush enemies out of positions by threatening to kill them if they attempt to stay in that location.

 

When you start to cast Aftershock, a custom crosshair will appear on the screen showing the direction. If the crosshair is yellow, it means that you can use the ability at that location. If the crosshair is red, then you can't. When you use Aftershock, Breach fires three charges at the target. Each charge deals 60 damage. Total charges - 3.

 

 

The purpose of this ability is to kick the opponent out of some position to make it harder for him to kill Breach and his teammates.

 

 

Additional information about Aftershock:

 

  • Max deploy distance: 35 meters
  • Ticks/Tick Rate: 1 every 0.6 seconds/ Total 3 ticks
  • Cylinder size: 12 meter length; 3-meter radius

 

 

Flashpoint

 

  • Ability type: Basic
  • Function: Flash
  • Credits: 250
  • Uses: 2

 

Flashpoint is a Blind ability that Breach has to equip before casting. A Blind is a type of ability that negatively affects an agent's vision, temporarily limiting what they are able to see in front of them.

 

When you start to cast Flashpoint, a custom crosshair will appear on the screen showing the direction. If the crosshair is yellow, it means that you can use the ability at that location. If the crosshair is red, then you can't.

 

 

When Breach uses Flashpoint, he fires charge, which blinds all enemies. The duration of blind depends on the enemy's location.

 

Additional information about Flashpoint:

 

  • Max blind duration: 2 seconds
  • Windup: 0.5 seconds
  • Max deploy distance: 35 meters

 

 

Fault Line

 

  • Ability type: Signature
  • Function: Concuss
  • Uses: 1
  • Restock: 40 seconds

 

Fault Line is a Crowd Control ability that Breach has to equip before casting. A Crowd Control tool is a type of ability which affects a player's ability to be able to move by applying a debuff status effect to them.

 

 

Upon Casting Fault line, Breach will see the area of effect in front of him. He can increase the length of area by charging the ability for a brief duration. Upon activation, the quake will instantly appear, winding up briefly before exploding to concuss any player within its area. The area of effect spawns several meters in front of Breach.

 

 

Additional information about Fault Line:

 

  • Area size: 8-56 meter length, depending on charge time; 7.5 meter width
  • Windup time: 1 second
  • Concuss duration: 3.5 seconds

 

 

Rolling Thunder

 

  • Ability type: Ultimate
  • Function: Displacement; Concuss
  • Ult Points: 7

 

Rolling Thunder is a Crowd Control ability that Breach has to equip before casting. Upon doing so, he will see an area of effect in front of him. Upon activation, a quake will appear, winding up briefly before exploding, sending cascading quakes forward that knock back and concuss anything that they hit. The area of effect spawns various meters in front of Breach.

 

 

Additional information about Rolling Thunder: 

 

  • Area size: 32 meter length; 23 meter width
  • Ticks/Tick rate: 1 every 0.255 seconds; 8 ticks
  • Displacement Distance: 7 meters
  • Concuss duration: 6 seconds

 

 

How you should play with Breach

 

If you play Breach, then you will always be behind your teammates. All of his abilities are aimed at helping allies get into the site, and preventing opponents from killing. You don't have to go first, or vice versa, play far away from the team like a lurker. Always be close to your teammates, especially those who play duelists.

 

 

On defense, try to stay on the retakes to help your team push the opponents out of position and defuse the spike without too much difficulty. Always communicate with your teammates, because without communication, Breach and his abilities become less useful. It is most convenient, of course, to play with a friend, and for example, occupy one of the sites. Then the chance that your rivals will capture it will be above average.

 

 

Breach Weakness

 

Breach's weakness is that he is very predictable. Everyone knows what he needs to use his abilities. Therefore, experienced players have already learned to avoid the effect of his abilities during the time. Fracture, Split and Haven are the best maps for Breach, the worst - Icebox, Breeze and Bind.

 

If you want to learnabout more agents check our Beginners Guides Section.

All images rights belong to Riot Games Valorant.

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