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VALORANT PATCH NOTES 10.01

VALORANT PATCH NOTES 10.01
Written by: Wei
-
21/01/2025
 
 

ALL PLATFORMS

 
 

COMPETITIVE UPDATES

 
  • Rank Shields have been added to Competitive Mode!
  • You are granted two Rank Shields while in Tier 1 (e.g. Silver 1, Gold 1, Platinum 1) of all Ranks except Radiant.
  • When you lose a game at 0 RR, one shield is consumed, leaving you with one shield remaining.
  • Losing again at 0 RR consumes the second shield, leaving you with zero shields remaining.
  • If you lose three games while at 0 RR, you demote to the lower rank (e.g. Gold 1 to Silver 3).
  • You do not have shields in the other tiers of a Rank (e.g. There are no shields when losing at 0 RR in Gold 2).
  • Only when you move into Tier 1 via promotion or demotion, will you replenish two shields for that tier.
  • Winning at 0 RR and going back to 10 RR will not replenish your shields.
  • You can see all information about Rank Shields in the Rank Details screen in the client!
 
 

BUG FIXES

 
  • Agents
  • Tejo
  • Fixed an issue where players who exited then re-entered Tejo’s Armageddon blast zone do not count as Displaced in the Combat Report.
  • Fixed an issue where Tejo’s Guided Salvo projectile would get stuck inside the wall when cast towards a path blocked by Sage’s Barrier Orb.
  • Fixed an issue where Tejo’s Stealth Drone affected by Nearsight could see Enemy Players’ model outline at certain distances.
  • Improved an issue where Tejo’s Guided Salvo smoke trail VFX could clip through thin walls and structures once cast.
  • Fixed an issue where Tejo’s Stealth Drone is slowed outside the AOE of Sage’s Slow Orb.
  • Fixed an issue where Tejo’s Guided Salvo missile visuals are set to draw as a Cylinder instead of Sphere, showing an incorrect damage zone.
  • Fixed an issue where Tejo’s Artillery Missile loses functionality and appears as stuck if he cast it while being outside of the map.
  • Fixed an issue where Tejo’s Guided Salvo damages players on elevation without showing a warning indicator.
  • Maps
  • Bind
  • Fixed an issue where invisible collision would sometimes impede agent utility inside one of the teleporter rooms.
 
 

PC ONLY

 
 

BUG FIXES

 
  • Premier
  • Fixed an issue where there were inconsistent font sizes on the Change Zone and the Delete Team pop-up screens in Premier.
  • Fixed an issue where Premier matches in match history did not show a mode tooltip when you hovered over them.
  • Fixed an issue where the ineligibility warning tooltip in the lobby was very hard to trigger.
 
 

CONSOLE ONLY

 
 

BUG FIXES

 
  • Competitive Systems
  • Fixed a bug where the queue timer overlaps with a portion of the Leaderboard page.
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