VALORANT PATCH NOTES 10.01
Written by: Wei
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21/01/2025
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ALL PLATFORMS
COMPETITIVE UPDATES
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Rank Shields have been added to Competitive Mode!
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You are granted two Rank Shields while in Tier 1 (e.g. Silver 1, Gold 1, Platinum 1) of all Ranks except Radiant.
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When you lose a game at 0 RR, one shield is consumed, leaving you with one shield remaining.
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Losing again at 0 RR consumes the second shield, leaving you with zero shields remaining.
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If you lose three games while at 0 RR, you demote to the lower rank (e.g. Gold 1 to Silver 3).
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You do not have shields in the other tiers of a Rank (e.g. There are no shields when losing at 0 RR in Gold 2).
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Only when you move into Tier 1 via promotion or demotion, will you replenish two shields for that tier.
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Winning at 0 RR and going back to 10 RR will not replenish your shields.
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You can see all information about Rank Shields in the Rank Details screen in the client!
BUG FIXES
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Agents
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Tejo
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Fixed an issue where players who exited then re-entered Tejo’s Armageddon blast zone do not count as Displaced in the Combat Report.
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Fixed an issue where Tejo’s Guided Salvo projectile would get stuck inside the wall when cast towards a path blocked by Sage’s Barrier Orb.
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Fixed an issue where Tejo’s Stealth Drone affected by Nearsight could see Enemy Players’ model outline at certain distances.
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Improved an issue where Tejo’s Guided Salvo smoke trail VFX could clip through thin walls and structures once cast.
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Fixed an issue where Tejo’s Stealth Drone is slowed outside the AOE of Sage’s Slow Orb.
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Fixed an issue where Tejo’s Guided Salvo missile visuals are set to draw as a Cylinder instead of Sphere, showing an incorrect damage zone.
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Fixed an issue where Tejo’s Artillery Missile loses functionality and appears as stuck if he cast it while being outside of the map.
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Fixed an issue where Tejo’s Guided Salvo damages players on elevation without showing a warning indicator.
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Maps
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Bind
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Fixed an issue where invisible collision would sometimes impede agent utility inside one of the teleporter rooms.
PC ONLY
BUG FIXES
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Premier
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Fixed an issue where there were inconsistent font sizes on the Change Zone and the Delete Team pop-up screens in Premier.
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Fixed an issue where Premier matches in match history did not show a mode tooltip when you hovered over them.
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Fixed an issue where the ineligibility warning tooltip in the lobby was very hard to trigger.
CONSOLE ONLY
BUG FIXES
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Competitive Systems
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Fixed a bug where the queue timer overlaps with a portion of the Leaderboard page.