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Best Neon Stun Lineups On Ascent

Best Neon Stun Lineups On Ascent
Written by: Weeii

Neon, one of Valorant's agile agents, has a unique set of abilities that can both dazzle and disrupt her opponents. And when we chat about "stun lineups", we're really talking about those precise spots on the map where Neon (or any agent, really) can deploy abilities to catch enemies off-guard. It's kind of like knowing the perfect angle to bounce a ball so it lands just where you want it. Sounds cool, right?


Imagine this: You're in a tight spot, the enemy team is pushing, and you need an edge to tip the balance in your favor. That's where knowing these stun lineups can make all the difference. By mastering these, you'll be turning the tide of battles, surprising enemies, and maybe even getting a few "Neon, you’re cringe" messages in the process. So let’s dive into the best Neon lineups on the map Ascent:


Neon Stun Lineups


Neon stuns are often underrated, could you imagine a pocket breach stun on-the-go? Well, if you master the usage of this utility (timing, spots, etc) you’ll be able to drive enemies insane. This includes attacking, defensive, and even retake lineups as each scenario has its own set of plays. We will give provide you for every detail necessary when speaking about each lineup provided on our list: 



A Site


What Does It Cover: Starting with A site, this stun will hit the close peeking angles that defenders usually peek from to earn an aggressive pick as you rush into A.

When To Use It: Best used in scenarios where you want to ensure enemies don’t get an early pick over you, this is done by simply stunning the close angles and they will be left powerless.

What Makes It Special: This stun is quick and effective, making it a no brainer to use every time you’re speeding into A main.



A Site 2

What Does It Cover: Secondly on A, is this stun that you can do by aiming right at the top of the green boxes (dice) on A site. This will hit Dice & Close right which are two of the most commonly played positions on A site.

When To Use It: Best used for full rush attacking strategies that you might have in mind when executing a fast rush into A.

What Makes It Special: This is one of the unique stuns that enemies will not expect, as the bounce is quite unpredictable allowing for a surprise element in your gameplay. 



B Site Close

What Does It Cover: Over on B site, this stun will cover the commonly played cubby corner on B main. By aiming right under the painting from a similar position as in the picture, throw your stun and it will hit anyone in that corner.

When To Use It: Best used in scenarios where you are slowly clearing B main, as this gives time for opponents to sneak in that corner which makes this stun viable to use.

What Makes It Special: It is a multi-purpose stun, even if there wasn’t an enemy in that spot you still clear the entirety of B main and give yourself instant control.



B Site 

What Does It Cover: Now, we like a lineup that will cover multiple spots when rushing site don’t we? This stun will hit logs and bounce off to stairs which are 2 of the most dangerous positions played on site. Simply aim your crosshair just next to market and send it.

When To Use It: Best used right before you launch a full execute towards B site.

What Makes It Special: This stun hits two different angles which eases the process of entering site as you have to clear less.



B Site - Push

What Does It Cover: This stun, thrown against the left window on B main’s wall will hit anyone in B main.

When To Use It: Best used when you want to play off enemy’s steps to initiate a fast push as this stun will inevitably strike anyone on B main.

What Makes It Special: This is a quick and unexpected stun, because it comes from “above” enemy’s position which can catch them off guard.

Pro Tips


  • When playing Neon, it is clear that you need to become a master of movement. One cool mechanic is how you could use your stuns and abilities while in the movement mode of Neon. Keep that in mind and practice it to be able to comfortably create opportunities on the go for yourself.

  • Neon walls normally don’t go through objects. However, if you aim higher than an object or obstacle, it will go through it when thrown. This is a cool mechanic that could create slight “lineups” for neon walls, try it next!

  • When you have your slide and ultimate available, you can perform a cool double slide trick as by activating the ultimate you automatically recharge your slide giving you a free additional one. This is how pros do a double-slide stunt.

  • Remember that your stun has a short activation time, meaning enemies might try to peek you as soon as you throw it to catch you off guard. Mastering the timing of it will help you become a well-rounded neon player.

  • You can perform a neon backslide by jumping and pressing the “S” key the moment you drop down. Or by simply letting go of “W” and pressing “S” at the same time. That is while initiating the stun of course.

  • With neon you practically have 4 stuns as each one will bounce to stun (2) spots. However, you could always use it to double up on one spot, it is not necessary to have a lineup for each spot on the map to play the agent.

  • When you place a wall to enter site, don’t walk in it in a straight line as opponents might enter to kill you and if you’re not a moving target you will be very easy to shoot.

  • Try your best to avoid sliding close to an opponent as the closer you are the easier you become to be killed. If you’re a bit far, they will have to aim/track you before being able to shoot you down.

  • Your ultimate has a headshot damage multiplier, even though sometimes it is better to aim at the body, if you’re close enough/able to try to aim your ultimate on head level to kill enemies faster.


  • The range affects your ultimate’s damage, therefore try your best to avoid long-distance fights with it.

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